Difference between revisions of "Trip"
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|bonus1=[[Agility]] | |bonus1=[[Agility]] | ||
|bonus2=[[Dodge]] | |bonus2=[[Dodge]] | ||
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|bonus4=[[Muscle]] | |bonus4=[[Muscle]] | ||
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Revision as of 16:36, 29 December 2010
Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.
+ | Cunning | + | Weapon Skill | + | Muscle | + | Weapon's Trip Bonus |
+ | Agility | + | Dodge | + | Gymnastics | + | Muscle |
If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.
When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any Defense Rolls.