Difference between revisions of "Trip"

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|bonus1=[[Agility]]
 
|bonus1=[[Agility]]
 
|bonus2=[[Dodge]]
 
|bonus2=[[Dodge]]
|bonus3=[[Athletics]]
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|bonus3=[[Gymnastics]]
 
|bonus4=[[Muscle]]
 
|bonus4=[[Muscle]]
 
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Revision as of 16:36, 29 December 2010

Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.

Trip Attack
d10 + Cunning + Weapon Skill + Muscle + Weapon's Trip Bonus
Defend against a Trip
d10 + Agility + Dodge + Gymnastics + Muscle

If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.

When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any Defense Rolls.