Difference between revisions of "User talk:Doublecompile"
From NsdWiki
Blottonoir (talk | contribs) |
Blottonoir (talk | contribs) |
||
Line 1: | Line 1: | ||
+ | 01.10.11 | ||
+ | #Fate: do we really need to spend a Fate point to exchange life for MP? Maybe it should just be automatic. If you are down on luck, at the end of a hard encounter. low on MP, you may be low on Fate too. That's when you need it. Yea? | ||
+ | |||
+ | |||
8.17.10 | 8.17.10 | ||
#New Illusion Spell: Nightmares. Do it. Do it. | #New Illusion Spell: Nightmares. Do it. Do it. | ||
− | |||
− | |||
− | |||
− | |||
#I looked over the new spells. I love Lock. (are you just saying you love Lock?) Unbuckle seems superfluous in the wake of Lock and Disrobe. I kind of like the term "Strip" instead of disrobe. Disrobe has most of it's usage in phrases like "she disrobed," not "he disrobed her." Plus, I think strip brings to mind more of an adversarial mindset, like one would be stripping something from someone's hands or person. This is what I mean with Unbuckle. Why would someone need it when they have this disrobing spell? I say get rid of unbuckle and beef up disrobe and lock. | #I looked over the new spells. I love Lock. (are you just saying you love Lock?) Unbuckle seems superfluous in the wake of Lock and Disrobe. I kind of like the term "Strip" instead of disrobe. Disrobe has most of it's usage in phrases like "she disrobed," not "he disrobed her." Plus, I think strip brings to mind more of an adversarial mindset, like one would be stripping something from someone's hands or person. This is what I mean with Unbuckle. Why would someone need it when they have this disrobing spell? I say get rid of unbuckle and beef up disrobe and lock. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
# Tainted damage box on the character sheet? | # Tainted damage box on the character sheet? | ||
# In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the [[Monster:Behemoth|Behemoth]] entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that. | # In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the [[Monster:Behemoth|Behemoth]] entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that. | ||
# Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.) | # Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.) | ||
# Use these characters in the quick start rules. | # Use these characters in the quick start rules. |
Revision as of 13:57, 10 January 2011
01.10.11
- Fate: do we really need to spend a Fate point to exchange life for MP? Maybe it should just be automatic. If you are down on luck, at the end of a hard encounter. low on MP, you may be low on Fate too. That's when you need it. Yea?
8.17.10
- New Illusion Spell: Nightmares. Do it. Do it.
- I looked over the new spells. I love Lock. (are you just saying you love Lock?) Unbuckle seems superfluous in the wake of Lock and Disrobe. I kind of like the term "Strip" instead of disrobe. Disrobe has most of it's usage in phrases like "she disrobed," not "he disrobed her." Plus, I think strip brings to mind more of an adversarial mindset, like one would be stripping something from someone's hands or person. This is what I mean with Unbuckle. Why would someone need it when they have this disrobing spell? I say get rid of unbuckle and beef up disrobe and lock.
- Tainted damage box on the character sheet?
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
- Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- Use these characters in the quick start rules.