Difference between revisions of "Drown"

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|save=[[Grunt Save]]
 
|save=[[Grunt Save]]
 
|description=The mage conjures an amount of water in the lungs of a nearby target.   
 
|description=The mage conjures an amount of water in the lungs of a nearby target.   
|level1=A drop of water.  The target must succeed at a Self Control check on the next round to keep from entering a coughing fit.   
+
|level1=A drop of water.  The target sputters and coughs and moves one step down the Knockout Track.   
|level2=A gulp of water.  The target enters into a coughing fit for a round, and may do nothing but defend themselves.
+
|level2=A gulp of water.  The target enters into a coughing fit and moves two steps down the Knockout Track.
|level3=A glass of water. The target enters into a coughing fit for two rounds and may only defend.  Target takes 10 damage.
+
|level3=A glass of water. The target enters into a coughing fit and moves three steps down the Knockout Track.
|level4=A gallon of water.  Target has fit for three rounds, may only defend and takes 20 damage.
+
|level4=A gallon of water.  The target enters into a coughing fit and moves four steps down the Knockout Track.
|level5=The target feels as if they had been held underwater with no air. They have a coughing fit every round the mage spends an additional mana point.  They must pass a Self-Control check or pass out.  Takes 30 points of damage.
+
|level5=The target feels as if they had been held underwater with no air. The target passes out.
 
}}
 
}}

Revision as of 15:29, 2 April 2011

This spell has a unknown essence
This is a water spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts N/A
SaveGrunt Save

The mage conjures an amount of water in the lungs of a nearby target.

Intensity Effects

  1. A drop of water. The target sputters and coughs and moves one step down the Knockout Track.
  2. A gulp of water. The target enters into a coughing fit and moves two steps down the Knockout Track.
  3. A glass of water. The target enters into a coughing fit and moves three steps down the Knockout Track.
  4. A gallon of water. The target enters into a coughing fit and moves four steps down the Knockout Track.
  5. The target feels as if they had been held underwater with no air. The target passes out.