Difference between revisions of "Sanity"
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(New page: Typically used with: '''Psyche'''. In short: don't go crazy. There are those possessed of mental fortitude strong enough to shrug off the bizarre, grotesque, and unnatural as though commo...) |
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Typically used with: '''Psyche'''. | Typically used with: '''Psyche'''. | ||
− | In short: don't go crazy. There are those possessed of | + | In short: don't go crazy. There are those possessed of spiritual fortitude strong enough to shrug off the bizarre, grotesque, and unnatural as though commonplace; souls who have hardened their minds against the unspeakable aspects of the universe. |
− | The Sanity skill is a person's primary weapon against unnerving supernatural oddities: extra-dimensional beings, | + | The Sanity skill is a person's primary weapon against horrifying situations or unnerving supernatural oddities: extra-dimensional beings, mutilated corpses, visions of the end of the world, twisted scientific experiments, or reduced-calorie fast food. Anything which threatens to break a character's understanding of reality calls for a [[Sanity]] check. |
{{section|Opposed Rolls|Sanity is sometimes rolled in response to spells and similar effects.}} | {{section|Opposed Rolls|Sanity is sometimes rolled in response to spells and similar effects.}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
{{stub}} | {{stub}} |
Revision as of 15:56, 23 April 2011
Typically used with: Psyche.
In short: don't go crazy. There are those possessed of spiritual fortitude strong enough to shrug off the bizarre, grotesque, and unnatural as though commonplace; souls who have hardened their minds against the unspeakable aspects of the universe.
The Sanity skill is a person's primary weapon against horrifying situations or unnerving supernatural oddities: extra-dimensional beings, mutilated corpses, visions of the end of the world, twisted scientific experiments, or reduced-calorie fast food. Anything which threatens to break a character's understanding of reality calls for a Sanity check.
Opposed Rolls
Sanity is sometimes rolled in response to spells and similar effects.