Difference between revisions of "Taunt"
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{{section|Difficulty|Taunt is an opposed roll, so there are no set difficulties.}} | {{section|Difficulty|Taunt is an opposed roll, so there are no set difficulties.}} | ||
− | {{section|Opposed Rolls|Taunt is always opposed by a target's [[ | + | {{section|Opposed Rolls|Taunt is always opposed by a target's [[Virtue]].}} |
{{section|Time|Taunting opponents in combat takes 4 [[AP]].}} | {{section|Time|Taunting opponents in combat takes 4 [[AP]].}} | ||
{{section|Retry|Failed Taunt checks can be retried at a cumulative −2 penalty each time.}} | {{section|Retry|Failed Taunt checks can be retried at a cumulative −2 penalty each time.}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 22:28, 23 April 2011
Typically used with: Persuasion.
In short: causing incompetence through teasing. Taunt is similar to Intimidate in certain regards. Instead of an imposing demeanor, a character with ranks in Taunt uses a litany of verbal jeers and jabs to upset opponents. While intimidation instills fear, taunting entices anger, which quickly leads to slip-ups.
You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter. Performing such an action takes 4 AP. Each time you or your allies successfully Taunt an opponent, the penalty in increased 2 (for example, if you Taunt an opponent twice, it takes −4 to its rolls). An opponent can have a maximum penalty of −8 in this manner.
Whenever you successfully Taunt an opponent in combat you have the option to draw the attention of the opponent. This means that if a target is acting violently, it will turn its attacks towards the taunting character. This is extremely useful when a comrade is surrounded by too many foes, or to distract an opponent so someone can get the drop on them.
Contents
[hide]Difficulty
Taunt is an opposed roll, so there are no set difficulties.
Opposed Rolls
Taunt is always opposed by a target's Virtue.
Time
Taunting opponents in combat takes 4 AP.
Retry
Failed Taunt checks can be retried at a cumulative −2 penalty each time.