Difference between revisions of "Indomitable"

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|description=Your spirit and resolve are completely indomitable.  It might be a teaching of your home town, or a mis-wiring in your brain, or perhaps even an eternal curse.  The result: you do not, under any circumstances, voluntarily back down, give up, surrender, or retreat, despite all odds.  While some might consider this a boon, most people know that there are many circumstances in which one might need to run away.  Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind.
 
|description=Your spirit and resolve are completely indomitable.  It might be a teaching of your home town, or a mis-wiring in your brain, or perhaps even an eternal curse.  The result: you do not, under any circumstances, voluntarily back down, give up, surrender, or retreat, despite all odds.  While some might consider this a boon, most people know that there are many circumstances in which one might need to run away.  Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind.
  
If you are compelled to run away from failing a Fear Save, however, you may turn your tail and run, though you'll despise yourself afterwards.
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If you are compelled to run away from failing a [[Guts]] check against a magical or supernatural effect, however, you may turn your tail and run, though you'll despise yourself afterwards.
 
 
 
 
 
|incompatible=[[Flighty]], [[Perspective]] and [[Coward]].
 
|incompatible=[[Flighty]], [[Perspective]] and [[Coward]].
 
}}
 
}}

Revision as of 15:11, 4 June 2011

Moron.gif

Mental Fault

Expoint Bonus: 4

Your spirit and resolve are completely indomitable. It might be a teaching of your home town, or a mis-wiring in your brain, or perhaps even an eternal curse. The result: you do not, under any circumstances, voluntarily back down, give up, surrender, or retreat, despite all odds. While some might consider this a boon, most people know that there are many circumstances in which one might need to run away. Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind.

If you are compelled to run away from failing a Guts check against a magical or supernatural effect, however, you may turn your tail and run, though you'll despise yourself afterwards.

Incompatible with

Flighty, Perspective and Coward.