Difference between revisions of "Enchant"
From NsdWiki
m (Disable→Machinery) |
m |
||
Line 7: | Line 7: | ||
|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the Attack and Parry rolls with it. If place on armor, the bonus is added to the wearer's [[ | + | |description=One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the [[Attack Roll|Attack]] and [[Dodge/Parry Roll#Parry|Parry]] rolls with it. If place on armor, the bonus is added to the wearer's [[Guard Roll]]. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to [[Machinery]] checks). |
|level1=+1 | |level1=+1 | ||
|level2=+2 | |level2=+2 |
Revision as of 14:52, 5 June 2011
Rarity | 1 |
---|---|
AP | 4 |
Target | Object |
Distance | Contact |
Lasts | 1 hour/school rank |
Save | N/A |
One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the Attack and Parry rolls with it. If place on armor, the bonus is added to the wearer's Guard Roll. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to Machinery checks).
Intensity Effects
- +1
- +2
- +3
- +4
- +5