Difference between revisions of "Wide-eyed"
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− | When a character or monster is caught completely unaware, it's known as '''wide-eyed'''. In game terms, a character who is wide-eyed may not add [[Agility]] nor [[Dodge]] to the | + | When a character or monster is caught completely unaware, it's known as '''wide-eyed'''. In game terms, a character who is wide-eyed may not add [[Agility]] nor [[Dodge]] to the Dodge Roll, and may not parry. |
If a defending character doesn't realize the attacking character is there (either from a failed [[Perception]], or the attacker is completely invisible), the defending character is wide-eyed. A character who has the [[Sixth Sense]] Trump cannot be caught wide-eyed. | If a defending character doesn't realize the attacking character is there (either from a failed [[Perception]], or the attacker is completely invisible), the defending character is wide-eyed. A character who has the [[Sixth Sense]] Trump cannot be caught wide-eyed. | ||
<noinclude>[[Category:Combat]]</noinclude> | <noinclude>[[Category:Combat]]</noinclude> |
Revision as of 15:06, 5 June 2011
When a character or monster is caught completely unaware, it's known as wide-eyed. In game terms, a character who is wide-eyed may not add Agility nor Dodge to the Dodge Roll, and may not parry.
If a defending character doesn't realize the attacking character is there (either from a failed Perception, or the attacker is completely invisible), the defending character is wide-eyed. A character who has the Sixth Sense Trump cannot be caught wide-eyed.