Difference between revisions of "Strip"
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|distance=Near | |distance=Near | ||
|ability=[[Persuasion]] | |ability=[[Persuasion]] | ||
− | |save=[[ | + | |save=[[Resilience]] |
− | |description=The mage forcibly and quickly strips an item, weapon, or piece of armor from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). If multiple layers of armor are worn, the spell must be cast for each of them. For instance, field plate armor has a layer of padded armor beneath it. If the mage casts the spell once, the plate is removed leaving the padded armor (which grants a +1 armor bonus instead of field plate's normal +10); casting a spell a second time will remove the padded armor as well. Magic armor and similar objects can add their magic enchantment bonus to the creature's | + | |description=The mage forcibly and quickly strips an item, weapon, or piece of armor from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). If multiple layers of armor are worn, the spell must be cast for each of them. For instance, field plate armor has a layer of padded armor beneath it. If the mage casts the spell once, the plate is removed leaving the padded armor (which grants a +1 armor bonus instead of field plate's normal +10); casting a spell a second time will remove the padded armor as well. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience roll. |
|level1= +1 Spell Attack | |level1= +1 Spell Attack | ||
|level2= +2 Spell Attack | |level2= +2 Spell Attack |
Revision as of 16:07, 11 June 2011
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | N/A |
Save | Resilience |
The mage forcibly and quickly strips an item, weapon, or piece of armor from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). If multiple layers of armor are worn, the spell must be cast for each of them. For instance, field plate armor has a layer of padded armor beneath it. If the mage casts the spell once, the plate is removed leaving the padded armor (which grants a +1 armor bonus instead of field plate's normal +10); casting a spell a second time will remove the padded armor as well. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience roll.
Intensity Effects
- +1 Spell Attack
- +2 Spell Attack
- +3 Spell Attack
- +4 Spell Attack
- +5 Spell Attack