Difference between revisions of "Immolate"

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|time=Two rounds per school rank
 
|time=Two rounds per school rank
 
|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
|save= [[Spell Defense]]
+
|save= [[Spell Guard]]
|description=The mage calls upon the spirit of fire to set him or herself aflame.  The mage becomes immune to fire damage and feels only a mild heat.  The fire will ignite anything flammable within touch, and anyone who comes in contact with the mage is subject to the effects of the spell. Anything the mage holds will be aflame and suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.  The mage makes a single Spell Attack roll against which assailants roll a Spell Defense for as long as the spell is active. Damage dealt is dependent on spell level. While in this state, cold attacks deal double damage.
+
|description=The mage calls upon the spirit of fire to set him or herself aflame.  The mage becomes immune to fire damage and feels only a mild heat.  When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. The fire will ignite anything flammable within touch. Anything the mage holds will be aflame but suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.  Damage dealt is dependent on Intensity. While in this state, cold attacks deal double damage.
|level1=+2 Spell Attack (Fire)
+
|level1=+2 Spell Damage (Fire)
|level2=+4 Spell Attack (Fire)
+
|level2=+4 Spell Damage (Fire)
|level3=+6 Spell Attack (Fire)
+
|level3=+6 Spell Damage (Fire)
|level4=+8 Spell Attack (Fire)
+
|level4=+8 Spell Damage (Fire)
|level5=+10 Spell Attack (Fire)
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|level5=+10 Spell Damage (Fire)
 
}}
 
}}

Revision as of 00:06, 12 June 2011

This spell has a unknown essence
This is a fire spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts Two rounds per school rank
SaveSpell Guard

The mage calls upon the spirit of fire to set him or herself aflame. The mage becomes immune to fire damage and feels only a mild heat. When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. The fire will ignite anything flammable within touch. Anything the mage holds will be aflame but suffer no ill effects. He or she can dismiss or summon the fire at will for the duration of the spell. Damage dealt is dependent on Intensity. While in this state, cold attacks deal double damage.

Intensity Effects

  1. +2 Spell Damage (Fire)
  2. +4 Spell Damage (Fire)
  3. +6 Spell Damage (Fire)
  4. +8 Spell Damage (Fire)
  5. +10 Spell Damage (Fire)