Difference between revisions of "Shocking Personality"

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|time=2 rounds per school rank
 
|time=2 rounds per school rank
 
|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
|save= [[Spell Defense]]
+
|save= [[Spell Guard]]
|description=The mage is enveloped by a potent field of static electricity.  While surrounded by this field, the mage is immune to natural and magical electrical damage.  Any contact with the mage by another living creature discharges some of the field.  The mage makes a single Spell Attack roll and assailants make a Spell Defense roll against this number for as long as the spell is active. Damage dealt by this field is dependent on the spell level. While in this state, water attacks deal double damage.
+
|description=The mage is enveloped by a potent field of static electricity.  When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. While surrounded by this field, the mage is immune to natural and magical electrical damage, however magical water attacks deal double damage. Damage dealt by this field is dependent on the Intensity.
|level1=+2 Spell Attack (Electricity)
+
|level1=+2 Spell Damage (Electricity)
|level2=+4 Spell Attack (Electricity)
+
|level2=+4 Spell Damage (Electricity)
|level3=+6 Spell Attack (Electricity)
+
|level3=+6 Spell Damage (Electricity)
|level4=+8 Spell Attack (Electricity)
+
|level4=+8 Spell Damage (Electricity)
|level5=+10 Spell Attack (Electricity)
+
|level5=+10 Spell Damage (Electricity)
 
}}
 
}}

Revision as of 00:12, 12 June 2011

This spell has a unknown essence
This is a electricity spell
This is a manipulation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveSpell Guard

The mage is enveloped by a potent field of static electricity. When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. While surrounded by this field, the mage is immune to natural and magical electrical damage, however magical water attacks deal double damage. Damage dealt by this field is dependent on the Intensity.

Intensity Effects

  1. +2 Spell Damage (Electricity)
  2. +4 Spell Damage (Electricity)
  3. +6 Spell Damage (Electricity)
  4. +8 Spell Damage (Electricity)
  5. +10 Spell Damage (Electricity)