Difference between revisions of "Lifesaver"
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|level5=+5 to MUS, END. 11 extra Max Health Points | |level5=+5 to MUS, END. 11 extra Max Health Points | ||
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Revision as of 20:16, 12 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | One round per school rank |
Save | N/A |
The mage strengthens the life force in a creature or him/herself, boosting the creature's morale and physical stats. The spell level dictates the power granted.
Intensity Effects
- +1 to MUS, END. 1 extra Max Health Point
- +2 to MUS, END. 2 extra Max Health Points
- +3 to MUS, END. 4 extra Max Health Points
- +4 to MUS, END. 7 extra Max Health Points
- +5 to MUS, END. 11 extra Max Health Points