Difference between revisions of "Mental Ward"
From NsdWiki
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+ | {{sexy}} | ||
{{spell No Levels | {{spell No Levels | ||
|school=ward | |school=ward | ||
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|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any spell | + | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any spell or effect which requires a [[Mind Control]] check to resist. |
− | |levels=The | + | |levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. |
}} | }} |
Revision as of 21:48, 12 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per school rank |
Save | N/A |
This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any spell or effect which requires a Mind Control check to resist.
Intensity Effects
The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.