Difference between revisions of "Frost Brand"
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+ | {{sexy}} | ||
{{spell | {{spell | ||
|school=ice | |school=ice | ||
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|ability=N/A | |ability=N/A | ||
|save= N/A | |save= N/A | ||
− | |description=Using this spell, the mage can either ''augment'' an existing weapon with cold properties, or ''conjure'' a magical ice sword from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Ice School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the | + | |description=Using this spell, the mage can either ''augment'' an existing weapon with cold properties, or ''conjure'' a magical ice sword from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Ice School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage. |
|level1=It stings a little (+2 cold damage) | |level1=It stings a little (+2 cold damage) | ||
|level2=Man, that's cold! (+4 cold damage) | |level2=Man, that's cold! (+4 cold damage) |
Revision as of 22:14, 12 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Weapon |
Distance | Contact |
Lasts | Two rounds per school rank |
Save | N/A |
Using this spell, the mage can either augment an existing weapon with cold properties, or conjure a magical ice sword from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Ice School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.
Intensity Effects
- It stings a little (+2 cold damage)
- Man, that's cold! (+4 cold damage)
- Your breath steams in its presence (+6 cold damage)
- If the sword doesn't take the hand, frostbite might (+8 cold damage)
- A searing burn from the coldest winter (+10 cold damage)