Difference between revisions of "Diversion"

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|ability=[[Persuasion|PSN]]
 
|ability=[[Persuasion|PSN]]
 
|save=[[Lucidity]]
 
|save=[[Lucidity]]
|description=A sound weaver is a mage who can create any sound and make it appear real to those who perceive it.  Anything reasonable, from a snake hiss to a marching of soldiers, to a doctored speech from a noble, can be created with this spell.  Intelligible speech can be made with this spell, but it cannot be interactive.
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|description=A sound weaver is a mage who can create any sound and make it appear real to those who perceive it.  Anything reasonable, from a snake hiss to a marching of soldiers, to a doctored speech from a noble, can be created with this spell.  Intelligible speech can be made with this spell, but it cannot be interactive. The idea is that if a target believes a False Sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent Perception checks. "Huh? What was that noise? Better go check it out."
 
|level1=A quiet noise, like mice squeaking, or a whispered message.  Targets take −2 to Perception checks.
 
|level1=A quiet noise, like mice squeaking, or a whispered message.  Targets take −2 to Perception checks.
 
|level2=A moderate noise, like a voice talking, or a person walking down a hallway.  Targets take −4 to Perception checks.   
 
|level2=A moderate noise, like a voice talking, or a person walking down a hallway.  Targets take −4 to Perception checks.   

Revision as of 22:17, 12 June 2011

This spell has a unknown essence
This is a sound spell
Rarity 1
AP 4
Target Area
Distance Medium
Lasts 2 rounds per school rank
SaveLucidity

A sound weaver is a mage who can create any sound and make it appear real to those who perceive it. Anything reasonable, from a snake hiss to a marching of soldiers, to a doctored speech from a noble, can be created with this spell. Intelligible speech can be made with this spell, but it cannot be interactive. The idea is that if a target believes a False Sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent Perception checks. "Huh? What was that noise? Better go check it out."

Intensity Effects

  1. A quiet noise, like mice squeaking, or a whispered message. Targets take −2 to Perception checks.
  2. A moderate noise, like a voice talking, or a person walking down a hallway. Targets take −4 to Perception checks.
  3. A loud noise, like people singing, or a dog barking. Targets take −6 to Perception checks.
  4. A very loud noise, like a beast roar, or an army marching. Targets take −8 to Perception checks.
  5. A nearly deafening noise like a clap of lightning, or a dragon's roar. Targets take −10 to Perception checks.