Difference between revisions of "Enchant"
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+ | {{sexy}} | ||
{{Spell | {{Spell | ||
|school=charm | |school=charm | ||
|xp=1 | |xp=1 | ||
− | |time=1 hour | + | |time=1 hour per school rank |
|distance=Contact | |distance=Contact | ||
|target=Object | |target=Object | ||
|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the [[Attack Roll|Attack]] and [[Dodge/Parry Roll#Parry|Parry]] rolls with it. If place on armor, the bonus is added to the wearer's [[Guard Roll]]. If placed on an item, the bonus is added to the main function of the item ( | + | |description=One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon or shield, the bonus is added to the [[Attack Roll|Attack]] and [[Dodge/Parry Roll#Parry|Parry]] rolls with it. If place on armor, the bonus is added to the wearer's [[Guard Roll]]. If placed on an item, the bonus is added to the main function of the item (e.g. thieves' lock picks grant this bonus to [[Machinery]] checks). |
|level1=+1 | |level1=+1 | ||
|level2=+2 | |level2=+2 |
Revision as of 22:24, 12 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object |
Distance | Contact |
Lasts | 1 hour per school rank |
Save | N/A |
One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon or shield, the bonus is added to the Attack and Parry rolls with it. If place on armor, the bonus is added to the wearer's Guard Roll. If placed on an item, the bonus is added to the main function of the item (e.g. thieves' lock picks grant this bonus to Machinery checks).
Intensity Effects
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