Difference between revisions of "Deafness/Muteness"
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Revision as of 02:21, 13 June 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Level dependent |
Save | Vitality |
The mage chooses one of the ailments offered by this spell and forcibly applies it to a creature. Deaf creatures take a -2 to all rolls per direct opponent in combat and have a 25% chance to fail spellcasting with aria (also, all listen checks are obviously failed). Mute creatures cannot cast spells with aria, nor can they communicate audibly. Deafness/Muteness is nullified by Cure.
Intensity Effects
- One round per school rank
- One minute per school rank
- One hour per school rank
- One day per school rank
- Permanent