Difference between revisions of "Hear Thoughts"
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Revision as of 02:48, 13 June 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Far |
Lasts | Two rounds per school rank |
Save | INT + Hide |
The mage can violate the private sanctum of the mind and pull out useful bits of information. He or she can weed through the synapses of a person's conscious thought, and intercept the electrical impulses that fly between. Usually, creatures subject to this spell have no idea they're being read. Only creatures with minds have thoughts. (Plant creatures and undead are right out)
Intensity Effects
- The mage can get a general feeling of mood and reaction from a person (“I don't like that,” “I am angry!”).
- The mage can tell distinct reactions, mood, and when a person is lying (“I hate the man that just walked in,” “I am fibbing!”)
- The mage can hear surface thoughts. (“I am really hungry,” “That girl is hot,”)
- The mage can hear more specific thoughts. (“Just wait till they see the magic dagger I've got in my pocket,”)
- The mage can weed through a mind and pick out desired information. (“The keys to the chest are in my backpack”)