Difference between revisions of "Humans"
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==Bloodlines== | ==Bloodlines== | ||
− | === | + | ===Solossans=== |
This bloodline is the ancient and forgotten bloodline of the first king of Anoria, Erias. The blood of Erias is the blood of the healer, the blood of the protector, the blood of the crusader. | This bloodline is the ancient and forgotten bloodline of the first king of Anoria, Erias. The blood of Erias is the blood of the healer, the blood of the protector, the blood of the crusader. | ||
− | === | + | ===Da'kori=== |
This bloodline is the bloodline of the knight protectors of the kingdom of Anoria. They are a tough, stubborn and stouthearted sort though they earn more than just respect from their close comrades. They are soldiers and loyalists all and would rather die than let their friends fall. | This bloodline is the bloodline of the knight protectors of the kingdom of Anoria. They are a tough, stubborn and stouthearted sort though they earn more than just respect from their close comrades. They are soldiers and loyalists all and would rather die than let their friends fall. | ||
− | === | + | ===Halvmiri=== |
− | |||
===Triadus=== | ===Triadus=== | ||
The house of Triadus is synonymous with the house of dragons. Triadus humans are all very well versed in the arcane, if they aren’t magicians or wizards at all. They are some of the most excellent magi in all the world of Gaeis. The majority of the human stock marked and chosen to be magi comes from this bloodline and as such, they esteem themselves very highly. | The house of Triadus is synonymous with the house of dragons. Triadus humans are all very well versed in the arcane, if they aren’t magicians or wizards at all. They are some of the most excellent magi in all the world of Gaeis. The majority of the human stock marked and chosen to be magi comes from this bloodline and as such, they esteem themselves very highly. | ||
− | === | + | ===Queli=== |
+ | The humans of Qaeld made a pact long ago with the [[Sidhe]] whose forests bordered their kingdom. They are sly, woodsy folk and know quite a bit about the land. Many if not all of them take Sidhe as a second language. | ||
+ | |||
+ | ===Rodans=== | ||
The people of House Vagan have lived in the horse plains for all their long lives, and their ancestors did the same. Finding a strange kindred in the spirit of the animals, the Vagans have spent hundreds of years attempting to learn from them. They favor martial combat and riding-related skills, trumps, and special powers. They share a wary friendship with the Qaeld, as they are both more comfortable in the Wild. | The people of House Vagan have lived in the horse plains for all their long lives, and their ancestors did the same. Finding a strange kindred in the spirit of the animals, the Vagans have spent hundreds of years attempting to learn from them. They favor martial combat and riding-related skills, trumps, and special powers. They share a wary friendship with the Qaeld, as they are both more comfortable in the Wild. | ||
− | === | + | ===Jeridi=== |
Jarga house is the self-declared house of light. The Jargans are an overwhelmingly oppressive people that believe that might makes right. They wage an eons-old war with the Solossans, with whom they share an arctic home in Phroth and see them as inferior and bothersome. Jargans are blonde haired, blue eyed; tall and proud. Many of them claim to be descendants of the lost healers from the reign of King Erias, but these claims are unfounded. | Jarga house is the self-declared house of light. The Jargans are an overwhelmingly oppressive people that believe that might makes right. They wage an eons-old war with the Solossans, with whom they share an arctic home in Phroth and see them as inferior and bothersome. Jargans are blonde haired, blue eyed; tall and proud. Many of them claim to be descendants of the lost healers from the reign of King Erias, but these claims are unfounded. | ||
Solos: The Solossans are known by few, for they are a quiet and unobtrusive people. They are a fairer race, having mostly dark hair and pale complexions. The Solossans are devoted to the study of the stars, suns and moons: Astronomy and Astrology. They are a very tightly knit bloodline, relying heavily on the concepts of fraternity and liberty and have suffered persecution at the hands of the Jargans for a many years. | Solos: The Solossans are known by few, for they are a quiet and unobtrusive people. They are a fairer race, having mostly dark hair and pale complexions. The Solossans are devoted to the study of the stars, suns and moons: Astronomy and Astrology. They are a very tightly knit bloodline, relying heavily on the concepts of fraternity and liberty and have suffered persecution at the hands of the Jargans for a many years. | ||
− | === | + | ===Egundans=== |
The Rofhira are sneaky fellows in nature and demeanor. They have taken to the streets of large cities in an effort to gain a hold over organized crime. They are generally untrustworthy and treacherous, though they do have an unspoken code they hold to. Honor among thieves it would seem. | The Rofhira are sneaky fellows in nature and demeanor. They have taken to the streets of large cities in an effort to gain a hold over organized crime. They are generally untrustworthy and treacherous, though they do have an unspoken code they hold to. Honor among thieves it would seem. | ||
− | === | + | ===Cadwallers=== |
The Ravamar are a nearly extinct house, constantly in hiding and perpetually on the run. They have no real homeland and no real alliances besides those that might keep them alive. There are only known to be about a dozen of the Ravamar left and they are hunted by an unknown predator. Someone wishes them all dead, though whom and for what reason has yet to be found. | The Ravamar are a nearly extinct house, constantly in hiding and perpetually on the run. They have no real homeland and no real alliances besides those that might keep them alive. There are only known to be about a dozen of the Ravamar left and they are hunted by an unknown predator. Someone wishes them all dead, though whom and for what reason has yet to be found. | ||
− | === | + | ===Donyans=== |
This bloodline traveled out of sight and into the desert hundreds of years ago and hasn’t been seen close to the lost realm of Anoria since. They have adapted to the harsh and unforgiving wasteland of the desert, becoming light footed and meager monks, traversing the sands with ease. They appear and disappear, mysterious as they are wise. They alone possess the sturdiness required to last long in the deserts of Da’kar. | This bloodline traveled out of sight and into the desert hundreds of years ago and hasn’t been seen close to the lost realm of Anoria since. They have adapted to the harsh and unforgiving wasteland of the desert, becoming light footed and meager monks, traversing the sands with ease. They appear and disappear, mysterious as they are wise. They alone possess the sturdiness required to last long in the deserts of Da’kar. | ||
− | === | + | ===Azaza=== |
The Numonar reside on the islands in the Igalian gulf, most notably Dauncei. They are politicians, romantics, artists and poets. | The Numonar reside on the islands in the Igalian gulf, most notably Dauncei. They are politicians, romantics, artists and poets. | ||
+ | |||
+ | ===Bossi=== | ||
+ | |||
+ | ===Tenebrans=== | ||
==Appearance== | ==Appearance== | ||
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On Checks, pure blooded humans gain the following benefits | On Checks, pure blooded humans gain the following benefits | ||
− | * | + | *Solossans |
− | * | + | *Da’kori |
− | * | + | *Halvmiri |
− | * Triadus | + | *Triadus |
− | * | + | *Queli |
− | * | + | *Rodans |
− | * | + | *Egundians |
− | * | + | *Cadwallers |
− | * | + | *Donyans |
− | * | + | *Jerids |
− | * | + | *Azaza |
+ | *Bossi | ||
+ | *Tenebrans | ||
+ | |||
[[Category:Races of Gaeis]] | [[Category:Races of Gaeis]] |
Revision as of 00:38, 12 June 2007
Humans are not natives of Gaeis and were not created by the Eshu. Two millennia ago the founders of the 11 blood families walked through a portal onto Gaeis and have called it home ever since. Most humans (unless they are an extremely rare Porter or bastard child) are somewhere related to one of these eleven bloodlines of Erias, though the purity of the bloodlines has thinned considerably, of course. Humans do not have nearly as strong a tie to the land as the other races and are free to move around and adapt to different regions as they wish. They are sturdy, diverse and numerous as a people. The eleven bloodlines are as follows: Daerodas, Anoria, Qaeld, Triadus, Rofhiros, Jarga, Solos, Vagan, Ravamar, Defdun and Numinos. It is not uncommon for a human to use a blood family name as a middle name, even if they are not pure blooded.
Contents
Bloodlines
Solossans
This bloodline is the ancient and forgotten bloodline of the first king of Anoria, Erias. The blood of Erias is the blood of the healer, the blood of the protector, the blood of the crusader.
Da'kori
This bloodline is the bloodline of the knight protectors of the kingdom of Anoria. They are a tough, stubborn and stouthearted sort though they earn more than just respect from their close comrades. They are soldiers and loyalists all and would rather die than let their friends fall.
Halvmiri
Triadus
The house of Triadus is synonymous with the house of dragons. Triadus humans are all very well versed in the arcane, if they aren’t magicians or wizards at all. They are some of the most excellent magi in all the world of Gaeis. The majority of the human stock marked and chosen to be magi comes from this bloodline and as such, they esteem themselves very highly.
Queli
The humans of Qaeld made a pact long ago with the Sidhe whose forests bordered their kingdom. They are sly, woodsy folk and know quite a bit about the land. Many if not all of them take Sidhe as a second language.
Rodans
The people of House Vagan have lived in the horse plains for all their long lives, and their ancestors did the same. Finding a strange kindred in the spirit of the animals, the Vagans have spent hundreds of years attempting to learn from them. They favor martial combat and riding-related skills, trumps, and special powers. They share a wary friendship with the Qaeld, as they are both more comfortable in the Wild.
Jeridi
Jarga house is the self-declared house of light. The Jargans are an overwhelmingly oppressive people that believe that might makes right. They wage an eons-old war with the Solossans, with whom they share an arctic home in Phroth and see them as inferior and bothersome. Jargans are blonde haired, blue eyed; tall and proud. Many of them claim to be descendants of the lost healers from the reign of King Erias, but these claims are unfounded. Solos: The Solossans are known by few, for they are a quiet and unobtrusive people. They are a fairer race, having mostly dark hair and pale complexions. The Solossans are devoted to the study of the stars, suns and moons: Astronomy and Astrology. They are a very tightly knit bloodline, relying heavily on the concepts of fraternity and liberty and have suffered persecution at the hands of the Jargans for a many years.
Egundans
The Rofhira are sneaky fellows in nature and demeanor. They have taken to the streets of large cities in an effort to gain a hold over organized crime. They are generally untrustworthy and treacherous, though they do have an unspoken code they hold to. Honor among thieves it would seem.
Cadwallers
The Ravamar are a nearly extinct house, constantly in hiding and perpetually on the run. They have no real homeland and no real alliances besides those that might keep them alive. There are only known to be about a dozen of the Ravamar left and they are hunted by an unknown predator. Someone wishes them all dead, though whom and for what reason has yet to be found.
Donyans
This bloodline traveled out of sight and into the desert hundreds of years ago and hasn’t been seen close to the lost realm of Anoria since. They have adapted to the harsh and unforgiving wasteland of the desert, becoming light footed and meager monks, traversing the sands with ease. They appear and disappear, mysterious as they are wise. They alone possess the sturdiness required to last long in the deserts of Da’kar.
Azaza
The Numonar reside on the islands in the Igalian gulf, most notably Dauncei. They are politicians, romantics, artists and poets.
Bossi
Tenebrans
Appearance
Personality
Habitat
Society
Adventures
Max Caps
Normal
Powers
On Checks, pure blooded humans gain the following benefits
- Solossans
- Da’kori
- Halvmiri
- Triadus
- Queli
- Rodans
- Egundians
- Cadwallers
- Donyans
- Jerids
- Azaza
- Bossi
- Tenebrans