Difference between revisions of "Wilt"

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{{tweak}}
 
{{spell
 
{{spell
 
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|school=ruin

Revision as of 16:55, 13 June 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a ruin spell
Rarity 1
AP 4
Target Area
Distance N/A
Lasts Permanent

Flowers wilt at the mage’s command, plants die, nature loses its luster. Any person healing in an area that has been wilted heals at half the normal rate. Moods will shift towards the more unpleasant of the spectrum in these areas, reactions from NPCs will come harsher, and Sidhe will actively seek to leave the area for greener pastures. Ruin and Dark spells receive a +10 circumstance bonus to casting in wilted areas.

Intensity Effects

  1. 5 square feet.
  2. 20 square feet.
  3. 50 square feet.
  4. 100 square feet.
  5. 100 square yards.