Difference between revisions of "Boulderball"

From NsdWiki
Jump to: navigation, search
m
m (spell level→intensity)
Line 8: Line 8:
 
|ability=[[Agility|AGI]]
 
|ability=[[Agility|AGI]]
 
|save= [[Spell Defense]]
 
|save= [[Spell Defense]]
|description=The mage calls upon the spirit of the earth to conjure hunks of earth and rock and drop them on  foes.  The spell can cover an area of 10 feet in radius per school rank. Any creature within this area must make a Spell Defense roll to avoid damage. The damage increases by spell level.
+
|description=The mage calls upon the spirit of the earth to conjure hunks of earth and rock and drop them on  foes.  The spell can cover an area of 10 feet in radius per school rank. Any creature within this area must make a Spell Defense roll to avoid damage. The damage increases by level of Intensity.
 
|level1=+10 Spell Attack (Earth).
 
|level1=+10 Spell Attack (Earth).
 
|level2=+15 Spell Attack (Earth)
 
|level2=+15 Spell Attack (Earth)

Revision as of 23:44, 14 June 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a earth spell
Rarity 1
AP 4
Target Area
Distance Far
Lasts N/A
SaveSpell Defense

The mage calls upon the spirit of the earth to conjure hunks of earth and rock and drop them on foes. The spell can cover an area of 10 feet in radius per school rank. Any creature within this area must make a Spell Defense roll to avoid damage. The damage increases by level of Intensity.

Intensity Effects

  1. +10 Spell Attack (Earth).
  2. +15 Spell Attack (Earth)
  3. +20 Spell Attack (Earth)
  4. +25 Spell Attack (Earth)
  5. +30 Spell Attack (Earth)