Difference between revisions of "Corrosive Cure"
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m (spell level→intensity) |
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|ability=N/A | |ability=N/A | ||
|save= N/A | |save= N/A | ||
− | |description=The mage harnesses the power of slime from other sources and turns it into life energy. Each level of this spell grants an increasingly higher bonus to [[Spell Defense]] against slime spells. When defending against slime spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has {{PAGENAME}} cast on him, an enemy mage makes a Spell Attack roll for a slime spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP. | + | |description=The mage harnesses the power of slime from other sources and turns it into life energy. Each level of Intensity of this spell grants an increasingly higher bonus to [[Spell Defense]] against slime spells. When defending against slime spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has {{PAGENAME}} cast on him, an enemy mage makes a Spell Attack roll for a slime spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP. |
|level1=+2 to Spell Defense against slime | |level1=+2 to Spell Defense against slime | ||
|level2=+4 to Spell Defense against slime | |level2=+4 to Spell Defense against slime |
Revision as of 23:55, 14 June 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 2 rounds per school rank |
Save | N/A |
The mage harnesses the power of slime from other sources and turns it into life energy. Each level of Intensity of this spell grants an increasingly higher bonus to Spell Defense against slime spells. When defending against slime spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Corrosive Cure cast on him, an enemy mage makes a Spell Attack roll for a slime spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
Intensity Effects
- +2 to Spell Defense against slime
- +4 to Spell Defense against slime
- +6 to Spell Defense against slime
- +8 to Spell Defense against slime
- +10 to Spell Defense against slime