Difference between revisions of "Sound Ward"
From NsdWiki
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m (spell level→intensity) |
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|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=When Sound Ward is cast on an area, anything that would normally cause sound in that area does not. Sounds entering the warded area from outside dissipate as soon as they reach the ward. As soon as people or objects leave a Sound Warded area, they resume making sounds. The radius of the ward is based on the | + | |description=When Sound Ward is cast on an area, anything that would normally cause sound in that area does not. Sounds entering the warded area from outside dissipate as soon as they reach the ward. As soon as people or objects leave a Sound Warded area, they resume making sounds. The radius of the ward is based on the Intensity. |
|level1= 5 feet | |level1= 5 feet | ||
|level2= 10 feet | |level2= 10 feet |
Revision as of 00:19, 15 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | One minute per school rank |
Save | N/A |
When Sound Ward is cast on an area, anything that would normally cause sound in that area does not. Sounds entering the warded area from outside dissipate as soon as they reach the ward. As soon as people or objects leave a Sound Warded area, they resume making sounds. The radius of the ward is based on the Intensity.
Intensity Effects
- 5 feet
- 10 feet
- 15 feet
- 20 feet
- 25 feet