Difference between revisions of "Ball Lightning"
From NsdWiki
m (overhaul) |
m (spell level→intensity) |
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Line 7: | Line 7: | ||
|ability=[[Agility|AGI]] | |ability=[[Agility|AGI]] | ||
|save=[[Spell Defense]] | |save=[[Spell Defense]] | ||
− | |description=The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by | + | |description=The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by the Intensity. |
|level1=1 damage | |level1=1 damage | ||
|level2=2 damage | |level2=2 damage |
Revision as of 00:19, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Far |
Lasts | N/A |
Save | Spell Defense |
The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by the Intensity.
Intensity Effects
- 1 damage
- 2 damage
- 4 damage
- 7 damage
- 11 damage