Difference between revisions of "Lifesaver"

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m (overhaul)
m (spell level→intensity)
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|ability=N/A
 
|ability=N/A
 
|save=N/A
 
|save=N/A
|description=The mage strengthens the life force in a creature or him/herself, boosting the creature's morale and physical stats.  The spell level dictates the power granted.
+
|description=The mage strengthens the life force in a creature or him/herself, boosting the creature's morale and physical stats.  The Intensity dictates the power granted.
 
|level1=+1 to MUS, END.  1 extra Max Health Point
 
|level1=+1 to MUS, END.  1 extra Max Health Point
 
|level2=+2 to MUS, END.  2 extra Max Health Points
 
|level2=+2 to MUS, END.  2 extra Max Health Points

Revision as of 16:36, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a verdance spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts One round per school rank
SaveN/A

The mage strengthens the life force in a creature or him/herself, boosting the creature's morale and physical stats. The Intensity dictates the power granted.

Intensity Effects

  1. +1 to MUS, END. 1 extra Max Health Point
  2. +2 to MUS, END. 2 extra Max Health Points
  3. +3 to MUS, END. 4 extra Max Health Points
  4. +4 to MUS, END. 7 extra Max Health Points
  5. +5 to MUS, END. 11 extra Max Health Points