Difference between revisions of "Rust/Corrode"
From NsdWiki
m (overhaul) |
m (spell level→intensity) |
||
Line 8: | Line 8: | ||
|ability=[[Presence|PRS]] | |ability=[[Presence|PRS]] | ||
|save=[[Vitality]] | |save=[[Vitality]] | ||
− | |description=This spell allows the mage to ruin a metal object by causing it to rust or corrode. Metals affected per level are… | + | |description=This spell allows the mage to ruin a metal object by causing it to rust or corrode. Metals affected per level of Intensity are… |
|level1=Steel/Iron | |level1=Steel/Iron | ||
|level2=Silver | |level2=Silver |
Revision as of 16:48, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object (Metal) |
Distance | Medium |
Lasts | N/A |
Save | Vitality |
This spell allows the mage to ruin a metal object by causing it to rust or corrode. Metals affected per level of Intensity are…
Intensity Effects
- Steel/Iron
- Silver
- Gold
- Titanium
- Adamant