Difference between revisions of "Talk:Artful Dodger"
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Now that we have two combat rolls (the aim and the damage), how is a trump like Artful Dodger affected? ―[[User:Doublecompile|Double Compile]] 22:22, 13 June 2011 (EDT) | Now that we have two combat rolls (the aim and the damage), how is a trump like Artful Dodger affected? ―[[User:Doublecompile|Double Compile]] 22:22, 13 June 2011 (EDT) | ||
+ | : Artful Dodger should be triggered on a successful Dodge. I am hoping to create Combat chains wherein players Dodge/Parry events lead to counterattacks that trigger other counterattacks. This will create better dynamic duels against single, powerful opponents ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -[[User:Kozak|Kozak]] ~18:00, 16 June 2011 |
Latest revision as of 22:06, 16 June 2011
Any ideas?
Now that we have two combat rolls (the aim and the damage), how is a trump like Artful Dodger affected? ―Double Compile 22:22, 13 June 2011 (EDT)
- Artful Dodger should be triggered on a successful Dodge. I am hoping to create Combat chains wherein players Dodge/Parry events lead to counterattacks that trigger other counterattacks. This will create better dynamic duels against single, powerful opponents ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -Kozak ~18:00, 16 June 2011