Difference between revisions of "Attack Spell"

From NsdWiki
Jump to: navigation, search
m
Line 15: Line 15:
 
}}
 
}}
  
If the mage's Attack Roll exceeds the defender's Dodge Roll, the spell hits the target and the mage can determine damage by making a [[Casting Roll]] (see the Support Spells section).
+
If the mage's Attack Roll exceeds the defender's Dodge Roll, the spell hits the target and the mage can determine damage by making a [[Casting Roll]]. If the defender's Dodge Roll is the same or higher than the Attacker, no Casting Roll is necessary because the spell misses.
  
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 20:03, 10 July 2011

Attack Spells cause direct harm to one or more creatures. They call for a mage to target the spell, and the defending creatures to try to evade the attack. As far as the rolls go, a mage wields an Attack Spell much like a weapon.

Magic Attack Roll
d10 + CUN + Magic Weapon skill

A defending creature makes a Dodge Roll as if resisting a normal attack. Note that creatures cannot normally parry spells without the Spell Swat Trump.

Dodge Roll
d10 + AGI + Dodge

If the mage's Attack Roll exceeds the defender's Dodge Roll, the spell hits the target and the mage can determine damage by making a Casting Roll. If the defender's Dodge Roll is the same or higher than the Attacker, no Casting Roll is necessary because the spell misses.