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− | {{tweak}}
| + | #REDIRECT [[Elemental Healing]] |
− | {{spell
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− | |school=slime
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− | |xp=3
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− | |distance=Near
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− | |target=Creature
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− | |time=2 rounds per school rank
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− | |ability=N/A
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− | |save= N/A
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− | |description=The mage harnesses the power of slime from other sources and turns it into life energy. Each level of Intensity of this spell grants an increasingly higher bonus to [[Spell Defense]] against slime spells. When defending against slime spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has {{PAGENAME}} cast on him, an enemy mage makes a Spell Attack roll for a slime spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
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− | |level1=+2 to Spell Defense against slime
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− | |level2=+4 to Spell Defense against slime
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− | |level3=+6 to Spell Defense against slime
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− | |level4=+8 to Spell Defense against slime
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− | |level5=+10 to Spell Defense against slime
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− | }}
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