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− | {{spell | + | {{Spell See|Elemental Weaponry|school=ice}} |
− | |school=ice | |
− | |xp=2 | |
− | |distance=Contact
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− | |target=Weapon
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− | |time=Two rounds per school rank
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− | |ability=N/A
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− | |save= N/A
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− | |description=Using this spell, the mage can either ''augment'' an existing weapon with cold properties, or ''conjure'' a magical ice sword from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Ice School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.
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− | |level1=It stings a little (+2 cold damage)
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− | |level2=Man, that's cold! (+4 cold damage)
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− | |level3=Your breath steams in its presence (+6 cold damage)
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− | |level4=If the sword doesn't take the hand, frostbite might (+8 cold damage)
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− | |level5=A searing burn from the coldest winter (+10 cold damage)
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− | }} | |