Difference between revisions of "Web"

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m (spell level→intensity)
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{{tweak}}
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{{sexy}}
 
{{spell
 
{{spell
 
|school=conjuring
 
|school=conjuring
 
|xp=1
 
|xp=1
 
|distance=Far
 
|distance=Far
|target=Area
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|target=Creature
|time=2 rounds per rank
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|save=[[Dodge]]
|ability=[[Agility|AGI]]
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|description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful.  This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within.  The mage makes a Casting Roll in place of an Attack Roll, and the target of the spell makes a Dodge Roll (nets and webs cannot be parried). The mage who throws the web is immune to its sticky effects.  Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell imposes increasing difficulty to escape the web for each level of Intensity.  The web cannot be burst through using a [[Smash]] check.
|save=[[Spell Defense]]
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|level1=[[Thievery]] DL to escape is 20
|description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful.  This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within.  A web could also be used as an impromptu and sticky ladder to scale a solid surface, since the mage is immune to its effects.  Those caught within the web suffer combat penalties based on the Intensity.
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|level2=DL is 22
|level1=−2 to all combat rolls or +2 to climb
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|level3=DL is 24
|level2=−4 to all combat rolls or +4 to climb
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|level4=DL is 26
|level3=−6 to all combat rolls or +6 to climb
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|level5=DL is 28
|level4=−8 to all combat rolls or +8 to climb
 
|level5=−10 to all combat rolls or +10 to climb
 
 
}}
 
}}

Revision as of 22:44, 14 July 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a conjuring spell
Rarity 1
AP 4
Target Creature
Distance Far
Lasts N/A
SaveDodge

No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful. This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within. The mage makes a Casting Roll in place of an Attack Roll, and the target of the spell makes a Dodge Roll (nets and webs cannot be parried). The mage who throws the web is immune to its sticky effects. Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell imposes increasing difficulty to escape the web for each level of Intensity. The web cannot be burst through using a Smash check.

Intensity Effects

  1. Thievery DL to escape is 20
  2. DL is 22
  3. DL is 24
  4. DL is 26
  5. DL is 28