Difference between revisions of "Attack Ward"
From NsdWiki
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+ | {{tweak}} | ||
{{spell | {{spell | ||
|school=ward | |school=ward | ||
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|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=The recipient of this handy spell is endowed with full-bodied translucent armor which grants a bonus to the | + | |description=The recipient of this handy spell is endowed with full-bodied translucent armor which grants a bonus to the target's Defense Roll. The armor is completely weightless and doesn’t hamper movement in any way. The target can already be wearing armor and gain the effects of this spell as it represents a physical deflection of attacks. |
|level1=+1 to Defense | |level1=+1 to Defense | ||
|level2=+2 to Defense | |level2=+2 to Defense |
Revision as of 16:42, 23 August 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | One hour per school rank |
Save | N/A |
The recipient of this handy spell is endowed with full-bodied translucent armor which grants a bonus to the target's Defense Roll. The armor is completely weightless and doesn’t hamper movement in any way. The target can already be wearing armor and gain the effects of this spell as it represents a physical deflection of attacks.
Intensity Effects
- +1 to Defense
- +2 to Defense
- +4 to Defense
- +7 to Defense
- +11 to Defense