Difference between revisions of "Portation Ward"

From NsdWiki
Jump to: navigation, search
m (spell level→intensity)
Line 1: Line 1:
{{overhaul}}
+
{{tweak}}
 
{{spell
 
{{spell
 
|school=ward
 
|school=ward
Line 5: Line 5:
 
|xp=2
 
|xp=2
 
|distance=Medium
 
|distance=Medium
|target=Creature/Object or Area
+
|target=Area
|time=1 hour per school rank
+
|time=10 minutes per spell rank
|ability=[[Persuasion|PSN]]
+
|description=This spell establishes a dead zone for portation magic.  Nothing is able to teleport into, out of, or within the affected area.  The spell covers an area dependent on Intensity.  A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.
|save=[[Psyche|PSY]] + [[Focus]]
 
|description=This spell establishes a dead zone for portation magic.  Creatures cannot teleport into, out of, or within the affected area.  If cast on a creature, the creature is unable to teleport regardless of location for the duration of the spell.  If cast on an object, all attempts to teleport with the object in possession fail.  The Intensity effects below are for casting on an areaIf casting on a creature or object, The Intensity at which Portation Ward is cast is effective against portations of the same level or lower.
 
 
|level1=5 ft. radius
 
|level1=5 ft. radius
 
|level2=10 ft. radius
 
|level2=10 ft. radius

Revision as of 16:54, 23 August 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a ward spell
This is a portation spell
Rarity 2
AP 4
Target Area
Distance Medium
Lasts 10 minutes per spell rank

This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.

Intensity Effects

  1. 5 ft. radius
  2. 10 ft. radius
  3. 15 ft. radius
  4. 20 ft. radius
  5. 25 ft. radius