Difference between revisions of "Portation Ward"

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{{tweak}}
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{{spell
 
{{spell
 
|school=ward
 
|school=ward
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|time=10 minutes per spell rank
 
|time=10 minutes per spell rank
 
|description=This spell establishes a dead zone for portation magic.  Nothing is able to teleport into, out of, or within the affected area.  The spell covers an area dependent on Intensity.  A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.
 
|description=This spell establishes a dead zone for portation magic.  Nothing is able to teleport into, out of, or within the affected area.  The spell covers an area dependent on Intensity.  A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.
|level1=5 ft. radius
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|level1=10 ft. radius
|level2=10 ft. radius
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|level2=20 ft. radius
|level3=15 ft. radius
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|level3=30 ft. radius
|level4=20 ft. radius
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|level4=40 ft. radius
|level5=25 ft. radius
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|level5=50 ft. radius
 
}}
 
}}

Revision as of 23:46, 4 September 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a ward spell
This is a portation spell
Rarity 2
AP 4
Target Area
Distance Medium
Lasts 10 minutes per spell rank

This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.

Intensity Effects

  1. 10 ft. radius
  2. 20 ft. radius
  3. 30 ft. radius
  4. 40 ft. radius
  5. 50 ft. radius