Difference between revisions of "Talk:Size"
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Can one or more of you look into how other systems (Rifts, GURPS, Storyteller) handle creatures of different size? Different sized creatures will affect (maybe among other things) Muscle, HP, speed, and bonuses/penalties to defense. ―[[User:Doublecompile|Double Compile]] 10:57, 19 January 2012 (EST) | Can one or more of you look into how other systems (Rifts, GURPS, Storyteller) handle creatures of different size? Different sized creatures will affect (maybe among other things) Muscle, HP, speed, and bonuses/penalties to defense. ―[[User:Doublecompile|Double Compile]] 10:57, 19 January 2012 (EST) | ||
:I found [http://paizo.com/pathfinderRPG/prd/monsters/monsterCreation.html this] in brief searching. I also gave the question some thought while on the train this morning. Caveat: I am not 100% up to speed with regard to the latest revisions in Combat. I think we could have a "size multiplier" that scaled damage and defense for larger and smaller creatures. This "size" variable, would default to 1 for human-scale creatures, so it could be ignored for most calculations by GM's (and almost all calculations by players, unless a player is enlarged or shrunk...). ―[[User:Kozak|Kozak]] | :I found [http://paizo.com/pathfinderRPG/prd/monsters/monsterCreation.html this] in brief searching. I also gave the question some thought while on the train this morning. Caveat: I am not 100% up to speed with regard to the latest revisions in Combat. I think we could have a "size multiplier" that scaled damage and defense for larger and smaller creatures. This "size" variable, would default to 1 for human-scale creatures, so it could be ignored for most calculations by GM's (and almost all calculations by players, unless a player is enlarged or shrunk...). ―[[User:Kozak|Kozak]] | ||
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Revision as of 16:05, 19 January 2012
Others
Can one or more of you look into how other systems (Rifts, GURPS, Storyteller) handle creatures of different size? Different sized creatures will affect (maybe among other things) Muscle, HP, speed, and bonuses/penalties to defense. ―Double Compile 10:57, 19 January 2012 (EST)
- I found this in brief searching. I also gave the question some thought while on the train this morning. Caveat: I am not 100% up to speed with regard to the latest revisions in Combat. I think we could have a "size multiplier" that scaled damage and defense for larger and smaller creatures. This "size" variable, would default to 1 for human-scale creatures, so it could be ignored for most calculations by GM's (and almost all calculations by players, unless a player is enlarged or shrunk...). ―Kozak