Difference between revisions of "Tsunami Punch"

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(this trumps sucks. no one would take it.)
 
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{{trump
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{{deprecated}}
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{{supernaturalTrump
 
|xp=3
 
|xp=3
 
|description=With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go.  If you spend a Spirit Point, you can perform any of the following techniques:  
 
|description=With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go.  If you spend a Spirit Point, you can perform any of the following techniques:  
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* Gain a +4 attack bonus to move a still-standing object (such as a carriage, ogre, or a boulder) with a strike dealing no damage.  Make an attack roll; you can move the object one foot for every point of attack despite its weight
 
* Gain a +4 attack bonus to move a still-standing object (such as a carriage, ogre, or a boulder) with a strike dealing no damage.  Make an attack roll; you can move the object one foot for every point of attack despite its weight
 
* Perform a distance strike, that is, along a series of objects that are touching each other (a row of books or barrels, for example) you can choose which one receives the attack.
 
* Perform a distance strike, that is, along a series of objects that are touching each other (a row of books or barrels, for example) you can choose which one receives the attack.
|requires=* A minimum [[Self-Control]] of 5
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|requires=A minimum [[Self-Control]] of 5 and [[Harness Spirit]]
* [[Harness Spirit]]
 
 
}}
 
}}
[[Category:Supernatural Trumps]]
 

Latest revision as of 13:15, 27 January 2012

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Supernatural Trump

Expoint Cost: 3

With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go. If you spend a Spirit Point, you can perform any of the following techniques:

  • Gain a +4 to parry against a charging opponent. If you succeed, you reflect their velocity against them and he or she is knocked back at least 10 feet, but maybe further depending on their speed.
  • Gain a +4 attack bonus to move a still-standing object (such as a carriage, ogre, or a boulder) with a strike dealing no damage. Make an attack roll; you can move the object one foot for every point of attack despite its weight
  • Perform a distance strike, that is, along a series of objects that are touching each other (a row of books or barrels, for example) you can choose which one receives the attack.


Requires

A minimum Self-Control of 5 and Harness Spirit