Difference between revisions of "Juggernaut"

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(New page: {{spell |xp=2 |target=Self |time=2 rounds per school rank |description=The mage temporarily turns his/her skin into a metallic, flexible carapace which deflects blows and absorbs impact, b...)
 
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|time=2 rounds per school rank
 
|time=2 rounds per school rank
 
|description=The mage temporarily turns his/her skin into a metallic, flexible carapace which deflects blows and absorbs impact, but is vulnerable to electricity.  Still, the ratio of lightning wielding mages to sword swinging psychopaths is pretty low.  Electrical damage like that from [[Call Lightning]] will cause double damage.   
 
|description=The mage temporarily turns his/her skin into a metallic, flexible carapace which deflects blows and absorbs impact, but is vulnerable to electricity.  Still, the ratio of lightning wielding mages to sword swinging psychopaths is pretty low.  Electrical damage like that from [[Call Lightning]] will cause double damage.   
|level1=Brass.  + 5 Armor
+
|level1=Brass.  +2 Armor
|level2=Iron. + 15 Armor, -5 Agility
+
|level2=Iron. +4 Armor, -2 Agility
|level3=Steel. + 25 Armor, -5 Agility  
+
|level3=Steel. +6 Armor, -2 Agility  
|level4=Titanium. + 30 Armor
+
|level4=Titanium. +8 Armor
|level5=Adamantite. +35 Armor  
+
|level5=Adamantite. +10 Armor  
 
}}
 
}}
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Metal Spells]]
 
[[Category:Metal Spells]]

Revision as of 12:41, 28 July 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank

The mage temporarily turns his/her skin into a metallic, flexible carapace which deflects blows and absorbs impact, but is vulnerable to electricity. Still, the ratio of lightning wielding mages to sword swinging psychopaths is pretty low. Electrical damage like that from Call Lightning will cause double damage.

Intensity Effects

  1. Brass. +2 Armor
  2. Iron. +4 Armor, -2 Agility
  3. Steel. +6 Armor, -2 Agility
  4. Titanium. +8 Armor
  5. Adamantite. +10 Armor