Difference between revisions of "Lore"

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(starting work on object creation)
(More work on creating objects)
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In short: know the answer. Knowledge is power to those who know.  Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team in trivia games.
 
In short: know the answer. Knowledge is power to those who know.  Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team in trivia games.
  
Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?" Lore is also used when a character wants to make something from raw materials (e.g. ammunition, medicines, weapons, meals, suits of armor, works of art). In order to make an object, you'll usually require a set of tools in addition to the materials.
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Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?" Lore is also used when a character wants to make something from raw materials (e.g. ammunition, medicines, weapons, meals, suits of armor, works of art). In order to make an object, you'll usually require a set of tools, perhaps even a specialized workshop, in addition to the materials. The ability to find the tools of the trade and a place suitable for making the item is sometimes as difficult as acquiring the knowledge to construct the thing in the first place.
  
 
{{section|Difficulty|When Lore is used for recalling knowledge, the higher the DL, the more obscure or ancient the information is.}}
 
{{section|Difficulty|When Lore is used for recalling knowledge, the higher the DL, the more obscure or ancient the information is.}}
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| "How do you know that?"  (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the exact distance from a planet to the star it orbits at any given moment)
 
| "How do you know that?"  (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the exact distance from a planet to the star it orbits at any given moment)
 
|align="center"| 40
 
|align="center"| 40
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|}
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When Lore is used for creating something, the higher the DL, the more valuable or complicated the item is. See the [[Book:Adventures|Adventures]] chapter for details on how to create all kinds of objects.
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Any character can try to make something, but it's only the extremely lucky or the very experienced who can make something truly remarkable. The bonus from ranks in an Occupation relevant to the item being made are what separate the amateurs from the masters. For every 5 points away from the DL to create the item (either up or down), the quality of the item is affected. Unlike most skill checks, a failed Lore check during item creation still results in an item being created — it just sucks. This table demonstrates how the difference between the roll and the DL affect the quality.
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{| width="100%"
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! Difference !! Quality
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|-
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| −10 || Awful (easily ruined, unbearable, sickening)
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|-
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| −5  || Not great (sub-par, bland, boring)
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|-
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| 0  || Normal (completely average and functional)
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|-
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| +5  || Good (above-average, attractive, memorable)
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|-
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| +10 || Outstanding (desirable, durable, well-performing)
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|-
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| +15 || Perfect (flawless, highly valued, coveted, powerful)
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|-
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| +20 || Legendary (rumored far and wide, actively sought after, priceless, nearly impossible to copy)
 
|}
 
|}
  
 
{{section|Time|Lore checks to recall knowledge take no time at all; your character either instantaneously knows about a topic or not. Lore checks to create objects take a varied amount of time, depending on the complexity and size of the object.}}
 
{{section|Time|Lore checks to recall knowledge take no time at all; your character either instantaneously knows about a topic or not. Lore checks to create objects take a varied amount of time, depending on the complexity and size of the object.}}
  
{{section|Retry|Lore checks to create objects can be retried, but any materials used in the process of creating the failure are ruined. Lore checks to recall knowledge cannot be retried without the expenditure of a [[Fate]] point.}}
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{{section|Retry|Lore checks to create objects can be retried, but any materials used in the process of creating the failure are ruined. Critical Failures are usually pretty comical when creating items (you've dumped the entire pepper shaker into the stew, you've sewn the sleeve on inside-out, or your wooden spoon has a hole in it). Lore checks to recall knowledge cannot be retried without the expenditure of a [[Fate]] point.}}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 00:43, 25 February 2012

Typically used with: Insight.

In short: know the answer. Knowledge is power to those who know. Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team in trivia games.

Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?" Lore is also used when a character wants to make something from raw materials (e.g. ammunition, medicines, weapons, meals, suits of armor, works of art). In order to make an object, you'll usually require a set of tools, perhaps even a specialized workshop, in addition to the materials. The ability to find the tools of the trade and a place suitable for making the item is sometimes as difficult as acquiring the knowledge to construct the thing in the first place.

Difficulty

When Lore is used for recalling knowledge, the higher the DL, the more obscure or ancient the information is.

Example DL
Something trite (fish don't have hair; deserts are dry) 5
Normal information (a king's length of reign; the stories of a common place of mystery) 10
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) 15
Fairly uncommon information (the family tree of a noble; the cure for a rare disease; the vulnerabilities of a giant slime) 20
Extremely specific or forgotten information (the names of all blood vessels in a reptile; the secret password to open a long abandoned fortress; the sum of the number of protons in the atoms of the noble gases) 30
"How do you know that?" (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the exact distance from a planet to the star it orbits at any given moment) 40

When Lore is used for creating something, the higher the DL, the more valuable or complicated the item is. See the Adventures chapter for details on how to create all kinds of objects.

Any character can try to make something, but it's only the extremely lucky or the very experienced who can make something truly remarkable. The bonus from ranks in an Occupation relevant to the item being made are what separate the amateurs from the masters. For every 5 points away from the DL to create the item (either up or down), the quality of the item is affected. Unlike most skill checks, a failed Lore check during item creation still results in an item being created — it just sucks. This table demonstrates how the difference between the roll and the DL affect the quality.

Difference Quality
−10 Awful (easily ruined, unbearable, sickening)
−5 Not great (sub-par, bland, boring)
0 Normal (completely average and functional)
+5 Good (above-average, attractive, memorable)
+10 Outstanding (desirable, durable, well-performing)
+15 Perfect (flawless, highly valued, coveted, powerful)
+20 Legendary (rumored far and wide, actively sought after, priceless, nearly impossible to copy)

Time

Lore checks to recall knowledge take no time at all; your character either instantaneously knows about a topic or not. Lore checks to create objects take a varied amount of time, depending on the complexity and size of the object.


Retry

Lore checks to create objects can be retried, but any materials used in the process of creating the failure are ruined. Critical Failures are usually pretty comical when creating items (you've dumped the entire pepper shaker into the stew, you've sewn the sleeve on inside-out, or your wooden spoon has a hole in it). Lore checks to recall knowledge cannot be retried without the expenditure of a Fate point.