Difference between revisions of "Leadership"

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Typically used with: '''Personality'''.
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Typically used with: '''Charm'''.
  
 
In short: take command. All great generals, kings, and ringleaders have several ranks in the Leadership skill.  Use it to motivate your allies, or calm them in a pinch.   
 
In short: take command. All great generals, kings, and ringleaders have several ranks in the Leadership skill.  Use it to motivate your allies, or calm them in a pinch.   

Revision as of 12:43, 27 March 2012

Typically used with: Charm.

In short: take command. All great generals, kings, and ringleaders have several ranks in the Leadership skill. Use it to motivate your allies, or calm them in a pinch.

Difficulty

There are several uses for this skill.

First, you can use a Leadership roll in place of a Save Roll against fear or mind control for a number of comrades equal to your number of ranks in Leadership (for example 3 ranks, 3 comrades). In this use, your Leadership roll is against a Spell Attack from an opponent, so there is no DL. When utilizing the skill in this way, you must designate which comrades you are attempting to help in this fashion before anyone makes their Save rolls.

Second, you must use Leadership to keep a Jeeves/Retainer under your command and on their feet if they are wounded in combat or another dangerous situation. Make a Leadership check against a difficulty of 15.

See the Trumps chapter for information on the Natural Leader trump, Jeeves/Retainers or the Ally trump.

Opposed Rolls

In the first listed use of this skill, the roll is opposed by a Spell Attack.