Difference between revisions of "List of weapons"
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| Unarmed || 3 || −2 || 1 || B || || N/A || 1 | | Unarmed || 3 || −2 || 1 || B || || N/A || 1 | ||
|- | |- | ||
− | | Cestus/ | + | | Cestus/knuckles<sup>†</sup> || 3 || −2 || 2 || B || +3 vs Disarm || 25𝕤 || 1 |
|- | |- | ||
− | | Punch | + | | Punch dagger<sup>†</sup> || 3 || −1 || 3 || P || +2 vs Disarm || 50𝕤 || 1 |
|- | |- | ||
− | | | + | | Claw<sup>†</sup> || 3 || −1 || 3 || S || +2 vs Disarm || 75𝕤 || 1 |
|} | |} | ||
* ''Unarmed'' – Your bare fists. You want a description? Look at 'em! | * ''Unarmed'' – Your bare fists. You want a description? Look at 'em! | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | Dagger/ | + | | Dagger/knife<sup>†</sup> || 3 || −2 || 2 || P,S || || 25𝕤 || 1 |
|- | |- | ||
| Parrying dagger/sai || 3 || +3 || 1 || P,S || Disarm +3 || 125𝕤 || 1 | | Parrying dagger/sai || 3 || +3 || 1 || P,S || Disarm +3 || 125𝕤 || 1 | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | Bastard sword (2-handed)‡ || 5 || +1 || 10 || S,P || || 500𝕤 || 5 | + | | Bastard sword (2-handed)<sup>‡</sup> || 5 || +1 || 10 || S,P || || 500𝕤 || 5 |
|- | |- | ||
− | | | + | | Nodachi<sup>‡</sup> || 5 || 0 || 11 || S,P || || 1500𝕤 || 6 |
|- | |- | ||
− | | Greatsword/ | + | | Greatsword/zweihander<sup>‡</sup> || 5 || +1 || 12 || S,P || || 750𝕤 || 7 |
|} | |} | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | | + | | Sledgehammer<sup>‡</sup> || 5 || −3 || 10 || B || +1 vs Parry || 50𝕤 || 6 |
|- | |- | ||
− | | | + | | Flail<sup>‡</sup> || 5 || −2 || 12 || B || +2 vs Parry, Entangle +1 || 150𝕤 || 7 |
|- | |- | ||
− | | War | + | | War maul<sup>‡</sup> || 6 || −3 || 15 || B || +2 vs Parry || 350𝕤 || 8 |
|} | |} | ||
* ''Sledgehammer'' – A two-handed hammer with a heavy head on one end and a wooden haft up to 3 feet in length. | * ''Sledgehammer'' – A two-handed hammer with a heavy head on one end and a wooden haft up to 3 feet in length. | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | Woodcutting | + | | Woodcutting axe<sup>‡</sup> || 5 || −3 || 8 || S+B || || 100𝕤 || 5 |
|- | |- | ||
− | | Pickaxe/ | + | | Pickaxe/mattock<sup>‡</sup> || 5 || −3 || 8 || P+B || || 100𝕤 || 5 |
|- | |- | ||
− | | War pick/beaked | + | | War pick/beaked axe<sup>‡</sup> || 5 || −2 || 11 || P+B || || 250𝕤 || 6 |
|- | |- | ||
− | | Berserker | + | | Berserker axe<sup>‡</sup> || 5 || −2 || 12 || S+B || || 350𝕤 || 7 |
|- | |- | ||
− | | Great axe/ | + | | Great axe/executioner<sup>‡</sup> || 6 || −2 || 15 || S+B || −1 vs Parry || 500𝕤 || 8 |
|} | |} | ||
* ''Pickaxe/mattock'' – Typically a tool used for mining and digging, but also used in combat. | * ''Pickaxe/mattock'' – Typically a tool used for mining and digging, but also used in combat. | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | Quarterstaff/ | + | | Quarterstaff/bo<sup>‡</sup> || 3 || +2 || 3 || B || || 100𝕤 || 2 |
|- | |- | ||
− | | | + | | Scythe<sup>‡</sup> || 5 || −3 || 8 || S || || 100𝕤 || 4 |
|- | |- | ||
− | | Partizan/ | + | | Partizan/ranseur<sup>‡</sup> || 5 || +2 || 10 || P,S || Disarm +1, Trip +1 || 350𝕤 || 5 |
|- | |- | ||
− | | Halberd/ | + | | Halberd/poleaxe<sup>‡</sup> || 5 || 0 || 11 || S,P || +1 vs Parry || 350𝕤 || 6 |
|- | |- | ||
− | | Lucern | + | | Lucern hammer<sup>‡</sup> || 5 || 0 || 11 || B,P || +1 vs Parry || 350𝕤 || 6 |
|- | |- | ||
− | | Heavy glaive/ | + | | Heavy glaive/naginata<sup>‡</sup> || 5 || 0 || 12 || S,P || +1 vs Parry, Trip +1 || 450𝕤 || 7 |
|} | |} | ||
* ''Quarterstaff/bo'' – A long wooden pole, typically taller than the wielder. Crude versions can be found in forested areas, but more sophisticated versions are crafted. | * ''Quarterstaff/bo'' – A long wooden pole, typically taller than the wielder. Crude versions can be found in forested areas, but more sophisticated versions are crafted. | ||
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| Boar spear/lugged spear || 4 || +2 || 6 || P || Disarm +1 || 150𝕤 || 4 | | Boar spear/lugged spear || 4 || +2 || 6 || P || Disarm +1 || 150𝕤 || 4 | ||
|- | |- | ||
− | | Pike/ | + | | Pike/sarissa<sup>‡</sup> || 6 || −3 || 10 || P || +4 vs Charge || 450𝕤 || 2 |
|} | |} | ||
* ''Javelin/pilum'' – A light spear, favored for throwing, but also can be used in melee. Possesses an iron head around 18 inches in length and a long, wooden shaft. Between 6–8 feet in length. | * ''Javelin/pilum'' – A light spear, favored for throwing, but also can be used in melee. Possesses an iron head around 18 inches in length and a long, wooden shaft. Between 6–8 feet in length. | ||
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|} | |} | ||
* ''Bullwhip'' – A single-tailed whip made of braided leather, historically used in cattle herding. Around 10 feet long and capable of wrapping around objects or limbs of opponents. | * ''Bullwhip'' – A single-tailed whip made of braided leather, historically used in cattle herding. Around 10 feet long and capable of wrapping around objects or limbs of opponents. | ||
− | * ''Studded/ | + | * ''Studded/spiked whip'' – Similar to a bullwhip, but with metal spikes or studs woven throughout the braided leather. |
===Chains=== | ===Chains=== | ||
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| Ball & chain || 5 || −2 || 8 || B || +2 vs Parry, Disarm +1, Entangle +2 || 200𝕤 || 5 | | Ball & chain || 5 || −2 || 8 || B || +2 vs Parry, Disarm +1, Entangle +2 || 200𝕤 || 5 | ||
|} | |} | ||
− | * ''Kusari-gama | + | * ''Kusari-gama'' – The chain portion of the kusari-gama has a weighted ball at one end which can be used to strike opponents and wrap around limbs or weapons. |
− | * ''Ball | + | * ''Ball & chain'' – A solid metal weight attached to a lengthy chain. Sometimes these are available with a weight at each end. |
===Thrown=== | ===Thrown=== | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | | + | | Dart<sup>†</sup> || 3 || −7 || 1 || P || || 5𝕤 || 1 |
|- | |- | ||
− | | | + | | Shuriken<sup>†</sup> || 3 || −6 || 2 || P,S || || 15𝕤 || 1 |
|- | |- | ||
− | | Throwing | + | | Throwing knife<sup>†</sup> || 3 || −4 || 3 || P,S || || 20𝕤 || 1 |
|- | |- | ||
| Boomerang/throwing stick || 3 || −3 || 3 || B || || 25𝕤 || 2 | | Boomerang/throwing stick || 3 || −3 || 3 || B || || 25𝕤 || 2 | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | Short | + | | Short bow<sup>‡</sup> || 4 || −4 || 10 || P || || 200𝕤 || 4 |
|- | |- | ||
− | | | + | | Longbow<sup>‡</sup> || 5 || −2 || 12 || P || || 350𝕤 || 5 |
|} | |} | ||
* ''Short Bow'' – A curved limb typically made of wood with a tense string. Made for launching narrow, fletched arrows. | * ''Short Bow'' – A curved limb typically made of wood with a tense string. Made for launching narrow, fletched arrows. | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | Hand | + | | Hand crossbow<sup>†</sup> || 3 || −4 || 6 || P || Reload: 2AP || 600𝕤 || 1 |
|- | |- | ||
− | | | + | | Crossbow<sup>‡</sup> || 4 || −3 || 20 || P || Reload: 6AP || 400𝕤 || 3 |
|- | |- | ||
− | | Heavy crossbow/ | + | | Heavy crossbow/arbalest<sup>‡</sup> || 5 || −3 || 26 || P || Reload: 8AP || 750𝕤 || 5 |
|} | |} | ||
* ''Crossbow'' – A bow mounted horizontally on a wooden stock. A high-tension bow string delivers around the same punch as a longbow in a smaller size. Typically reloaded with a pull or push lever. | * ''Crossbow'' – A bow mounted horizontally on a wooden stock. A high-tension bow string delivers around the same punch as a longbow in a smaller size. Typically reloaded with a pull or push lever. | ||
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| Matchlock pistol || 3 || −4 || 20 || P || Reload: 12AP || 2000𝕤 || 3 | | Matchlock pistol || 3 || −4 || 20 || P || Reload: 12AP || 2000𝕤 || 3 | ||
|- | |- | ||
− | | Matchlock | + | | Matchlock rifle<sup>‡</sup> || 4 || −3 || 30 || P || Reload: 18AP || 3000𝕤 || 6 |
|- | |- | ||
| Flintlock pistol || 3 || −4 || 20 || P || Reload: 9AP || 3000𝕤 || 2 | | Flintlock pistol || 3 || −4 || 20 || P || Reload: 9AP || 3000𝕤 || 2 | ||
|- | |- | ||
− | | Flintlock | + | | Flintlock rifle<sup>‡</sup> || 4 || −2 || 30 || P || Reload: 15AP || 4000𝕤 || 4 |
|} | |} | ||
* ''Flint Pistol'' – A hand-held firearm usually used in self-defense or duels. Popular in conjunction with another weapon. | * ''Flint Pistol'' – A hand-held firearm usually used in self-defense or duels. Popular in conjunction with another weapon. | ||
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! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ! Name !! AP !! Parry !! Harm !! Type !! Notes !! Cost !! Mus | ||
|- | |- | ||
− | | Blackjack/sap/ | + | | Blackjack/sap/cosh<sup>†</sup> || 3 || −5 || 1 || B || +4 Knockout || 20𝕤 || 1 |
|- | |- | ||
| Net || 5 || −2 || 0 || N/A || Entangle +5 || 50𝕤 || 1 | | Net || 5 || −2 || 0 || N/A || Entangle +5 || 50𝕤 || 1 | ||
|- | |- | ||
− | | | + | | Blowgun<sup>†</sup> || 3 || −7 || 0 || P || Reload: 1AP || 25𝕤 || 1 |
|- | |- | ||
− | | | + | | Sling<sup>†</sup> || 3 || −5 || 3 || B || Reload: 1AP || 10𝕤 || 2 |
|- | |- | ||
| Lance || 5 || −3 || 6 || P || Mounted weapon; [[Charge]] attacks inflict Harm ×2 || 150𝕤 || 4 | | Lance || 5 || −3 || 6 || P || Mounted weapon; [[Charge]] attacks inflict Harm ×2 || 150𝕤 || 4 |
Revision as of 00:46, 29 March 2012
Peace means having a bigger stick than the other guy. Detailed herein are all of the bigger sticks.
- Action Points
- This details the number of Action Points necessary to use the weapon.
- Parry
- The bonus the weapon grants the character on a Parry Roll when the weapon is used to parry an attack.
- Harm
- The amount of damage the weapon does on its own, which is factored into the Attack Roll.
- Type
- The type of Harm the weapon inflicts. Either S for slashing, B for bludgeoning, or P for piercing. Certain spells, items, and armor protect better against certain types of Harm. If a weapon lists two types of Harm, they are in order of usual usage. A character must state which type of Harm he intends to perform during an attack (for instance, slash or thrust with his longsword); if not the first is assumed.
- Notes
- Any relevant notes about the weapon.
Weapons marked with a dagger (†) are fast weapons. These weapons are small or light and easy to conceal and grant a character a +2 bonus on Thievery/Disguise checks to conceal them.
Weapons marked with a double-dagger (‡) are two-handed weapons. They must be held with both hands. Two handed weapons give a character a −4 penalty to Thievery/Disguise checks to conceal them, but a +2 bonus against being Disarmed.
Contents
- 1 Hand-to-hand
- 2 Daggers
- 3 One-handed Straight Swords
- 4 Two-handed Straight Swords
- 5 Curved Swords
- 6 Fencing Swords
- 7 One-handed Bludgeons
- 8 Two-handed Bludgeons
- 9 One-handed Axes
- 10 Two-handed Axes
- 11 Polearms
- 12 Spears
- 13 Whips
- 14 Chains
- 15 Thrown
- 16 Bows
- 17 Crossbows
- 18 Firearms
- 19 Miscellaneous & Specialized
- 20 Shields
Hand-to-hand
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Unarmed | 3 | −2 | 1 | B | N/A | 1 | |
Cestus/knuckles† | 3 | −2 | 2 | B | +3 vs Disarm | 25𝕤 | 1 |
Punch dagger† | 3 | −1 | 3 | P | +2 vs Disarm | 50𝕤 | 1 |
Claw† | 3 | −1 | 3 | S | +2 vs Disarm | 75𝕤 | 1 |
- Unarmed – Your bare fists. You want a description? Look at 'em!
- Cestus/knuckles – A metal or leather covering which is worn over the hand and/or knuckles and provides extra weight compared to a bare fist.
- Punch dagger – A small knife with a T-shaped handle held in the fist and thrust at opponents.
- Claw – A pair of metal bands worn around the fingers or hand which have on the back side 3–5 small, curved, metal blades, resembling the claws of a wild animal.
Daggers
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Dagger/knife† | 3 | −2 | 2 | P,S | 25𝕤 | 1 | |
Parrying dagger/sai | 3 | +3 | 1 | P,S | Disarm +3 | 125𝕤 | 1 |
Stiletto/poignard | 3 | −1 | 3 | P | 40𝕤 | 2 | |
Dirk/combat knife | 3 | −1 | 3 | S,P | 75𝕤 | 2 |
- Dagger/knife – A small weapon, with either one or two bladed edges. Useful as a backup in close-quarters combat. Less than 1 foot in length.
- Parrying dagger/sai – A long, pointed, dagger-shaped metal baton with two short prongs stemming from the side. Used to trap and sometimes break larger blades.
- Stiletto/poignard – A short, narrow knife used for stabbing deeply.
- Dirk/combat Knife – Longer and sturdier than a typical dagger.
One-handed Straight Swords
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Short sword/gladius | 3 | 0 | 4 | S,P | 100𝕤 | 3 | |
Longsword | 4 | +2 | 5 | S,P | 250𝕤 | 4 | |
Broadsword | 4 | 0 | 6 | S,P | 175𝕤 | 5 | |
Katana | 4 | −1 | 7 | S,P | 1000𝕤 | 5 | |
Bastard sword (1-handed) | 4 | −2 | 7 | S,P | 500𝕤 | 6 |
- Short sword/gladius – A thrusting sword with usually no longer than 2–3 feet.
- Longsword – Very popular among soldiers and infantry, usually around 4 feet in length. Mostly held in one hand.
- Broadsword – Wider than a longsword, slightly more primitive, between 3 and 4 feet in length.
- Katana – A masterfully crafted sword and status symbol. It has a slightly-curved blade and a single sharp edge. The hilt varies in length, but the blade itself is usually 28 inches long.
- Bastard Sword – Also known as the hand-and-a-half sword. Usually around 4–5 feet in length.
Two-handed Straight Swords
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Bastard sword (2-handed)‡ | 5 | +1 | 10 | S,P | 500𝕤 | 5 | |
Nodachi‡ | 5 | 0 | 11 | S,P | 1500𝕤 | 6 | |
Greatsword/zweihander‡ | 5 | +1 | 12 | S,P | 750𝕤 | 7 |
- Nodachi – A larger two-handed sword than the katana, and just as well-made. The entire sword including the handle is usually 5 feet in length.
- Greatsword/zweihander – An extremely large and powerful weapon. Must be held in two hands. Often up to 6–7 feet in length.
Curved Swords
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Sickle/shotel | 3 | +2 | 3 | S,P | Disarm +2, Trip +2 | 75𝕤 | 2 |
Khopesh | 3 | +1 | 4 | S | Disarm +3, Trip +3 | 125𝕤 | 3 |
Scimitar | 3 | 0 | 4 | S,P | 150𝕤 | 3 | |
Cutlass/machete | 4 | 0 | 5 | S | 125𝕤 | 4 | |
Falchion | 4 | 0 | 6 | S | 175𝕤 | 5 | |
Tachi | 4 | −1 | 7 | S | 900𝕤 | 5 |
- Sickle/shotel – A farming tool that makes a decent improvised weapon. It consists of a short, metal handle from which extends a perpendicular curved blade.
- Khopesh – A sort of hybrid of the sword and battle axe, around 2 feet in length. Features a standard sword hilt but a strangely curved blade. Only the outside curve of the blade is sharpened.
- Scimitar – A curved blade usually without a hand guard. 2–4 feet in length.
- Cutlass/machete – Similar to a saber, with a basket-like hand guard. 2–3 feet in length, very popular amongst sailors.
- Falchion – A sword with a long, single-edged, slightly-curved blade that is weighted at the far end, making it useful for chopping strikes similar to an axe. Typically around 4 feet in length.
Fencing Swords
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Rapier | 3 | +3 | 3 | P,S | +2 vs Disarm | 250𝕤 | 3 |
Estoc | 3 | +1 | 4 | P | 150𝕤 | 3 | |
Saber | 3 | +1 | 4 | S,P | +1 vs Disarm | 175𝕤 | 3 |
- Rapier – A noble and graceful sword, mostly used for fencing and piercing, up to 3–4 feet in length.
- Saber – A sturdy, single-bladed, curved sword with a hand guard. Often about 3 feet in length.
One-handed Bludgeons
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Club | 3 | 0 | 3 | B | 10𝕤 | 2 | |
Warhammer | 3 | 0 | 4 | B | +1 vs Parry | 125𝕤 | 4 |
Mace | 4 | 0 | 5 | B | 125𝕤 | 5 | |
Edged/flanged mace | 4 | 0 | 6 | B+S | +1 vs Parry | 175𝕤 | 5 |
Morningstar/spiked mace | 4 | 0 | 6 | B+P | +1 vs Parry | 175𝕤 | 5 |
- Club – A hunk of hard wood held in one hand. Sometimes found with simple metal reinforcements or spikes.
- Warhammer – A hand-held weapon with a metal head created to battle armored foes. Often a spike is found on the reverse side of the head.
- Mace – A single-handed weapon with a heavy metal head on a sturdy wooden or metal handle.
- Edged/flanged mace – A mace with a flanged or edged head, useful for deeper impact during a swing.
- Morningstar/spiked mace – A mace with metal spikes of differing size protruding from the head.
Two-handed Bludgeons
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Sledgehammer‡ | 5 | −3 | 10 | B | +1 vs Parry | 50𝕤 | 6 |
Flail‡ | 5 | −2 | 12 | B | +2 vs Parry, Entangle +1 | 150𝕤 | 7 |
War maul‡ | 6 | −3 | 15 | B | +2 vs Parry | 350𝕤 | 8 |
- Sledgehammer – A two-handed hammer with a heavy head on one end and a wooden haft up to 3 feet in length.
- Flail – A two-handed handle with a chain connected to a solid metal spiked ball. Opponents have difficulty parrying swings from this weapon.
- War maul – A two-handed hammer with a large metal head, similar to a sledgehammer, but capable of more powerful impacts.
One-handed Axes
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Tomahawk/throwing axe | 3 | −1 | 3 | S | See Thrown for ranged Harm | 50𝕤 | 2 |
Hatchet/hand axe | 3 | 0 | 4 | S | 50𝕤 | 3 | |
War axe/bearded axe | 4 | −1 | 7 | S | 175𝕤 | 4 |
- Tomahawk/throwing axe – A simple axe useful for hand-to-hand, but primarily adept at being thrown. Usually less than 2 feet in length.
- Hatchet/hand axe – Slightly bigger than a throwing axe, with a flat end of the head that can be used as a hammer.
- War axe/bearded axe – The axe-head is curved on one side, and blunt on the other, with a long shaft of wood or metal held in two hands.
Two-handed Axes
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Woodcutting axe‡ | 5 | −3 | 8 | S+B | 100𝕤 | 5 | |
Pickaxe/mattock‡ | 5 | −3 | 8 | P+B | 100𝕤 | 5 | |
War pick/beaked axe‡ | 5 | −2 | 11 | P+B | 250𝕤 | 6 | |
Berserker axe‡ | 5 | −2 | 12 | S+B | 350𝕤 | 7 | |
Great axe/executioner‡ | 6 | −2 | 15 | S+B | −1 vs Parry | 500𝕤 | 8 |
- Pickaxe/mattock – Typically a tool used for mining and digging, but also used in combat.
- Berserker axe – Made with a solid wooden shaft and a curved axe head.
- Great axe/executioner – Massive, heavy axe, with a dual-bladed axe head.
Polearms
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Quarterstaff/bo‡ | 3 | +2 | 3 | B | 100𝕤 | 2 | |
Scythe‡ | 5 | −3 | 8 | S | 100𝕤 | 4 | |
Partizan/ranseur‡ | 5 | +2 | 10 | P,S | Disarm +1, Trip +1 | 350𝕤 | 5 |
Halberd/poleaxe‡ | 5 | 0 | 11 | S,P | +1 vs Parry | 350𝕤 | 6 |
Lucern hammer‡ | 5 | 0 | 11 | B,P | +1 vs Parry | 350𝕤 | 6 |
Heavy glaive/naginata‡ | 5 | 0 | 12 | S,P | +1 vs Parry, Trip +1 | 450𝕤 | 7 |
- Quarterstaff/bo – A long wooden pole, typically taller than the wielder. Crude versions can be found in forested areas, but more sophisticated versions are crafted.
- Scythe – A harvesting tool with a multi-handled shaft around 5 feet in length. Its curved blade with one sharp edge extends perpendicular to the shaft. This weapon is slow and ineffective at close-quarters combat.
- Halberd – Two-handed pole weapon, around 5–6 feet in length with an axe head topped with a long spike. The reverse of the axe head has a thorn or hook useful in combating mounted riders.
- Heavy glaive/naginata – Two-handed pole weapon with a single, bladed edge 18 inches in length sitting atop a wooden pole of 6–7 feet in length.
Spears
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Javelin/pilum | 3 | −2 | 2 | P | See Thrown for ranged harm | 50𝕤 | 2 |
Hunting spear | 3 | −2 | 3 | P | 10𝕤 | 2 | |
Pitchfork | 3 | 0 | 3 | P | 25𝕤 | 2 | |
Infantry spear | 3 | −1 | 4 | P | 75𝕤 | 2 | |
Trident | 3 | +1 | 4 | P | 100𝕤 | 2 | |
Broadspear | 4 | 0 | 5 | P,S | 125𝕤 | 3 | |
Boar spear/lugged spear | 4 | +2 | 6 | P | Disarm +1 | 150𝕤 | 4 |
Pike/sarissa‡ | 6 | −3 | 10 | P | +4 vs Charge | 450𝕤 | 2 |
- Javelin/pilum – A light spear, favored for throwing, but also can be used in melee. Possesses an iron head around 18 inches in length and a long, wooden shaft. Between 6–8 feet in length.
- Pitchfork – Simple farming tool used for lifting and pitching. Can have 2–6 tines or prongs. Usually made of wood, but the head can be made of metal.
- Infantry spear – A simple, solid spear used by foot soldiers. Between 6–8 feet in length.
- Trident – A three-pronged spear used in fishing and combat. Usually made of metal.
- Broadspear – Heaviest spear that can be used in one hand. Solid, wide, metal head, with the entire spear being up to 8 feet in length.
- Boar spear/lugged spear – Two-handed spear with a metal spear head possessing a pair of lugs or wings where it joins the shaft. Useful for parrying. Up to 8 feet in length.
- Pike/sarissa – A devastating thrusting spear, but ineffective at close-quarters combat. Between 10–20 feet in length.
Whips
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Bullwhip | 3 | −5 | 2 | S | +1 vs Parry, Disarm +3, Entangle +3 | 100𝕤 | 1 |
Studded/spiked whip | 3 | −5 | 3 | S | +1 vs Parry, Disarm +3, Entangle +3 | 150𝕤 | 1 |
- Bullwhip – A single-tailed whip made of braided leather, historically used in cattle herding. Around 10 feet long and capable of wrapping around objects or limbs of opponents.
- Studded/spiked whip – Similar to a bullwhip, but with metal spikes or studs woven throughout the braided leather.
Chains
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Kusari-gama | 4 | −3 | 5 | B,S | +1 vs Parry, Disarm +2, Entangle +3 | 250𝕤 | 4 |
Ball & chain | 5 | −2 | 8 | B | +2 vs Parry, Disarm +1, Entangle +2 | 200𝕤 | 5 |
- Kusari-gama – The chain portion of the kusari-gama has a weighted ball at one end which can be used to strike opponents and wrap around limbs or weapons.
- Ball & chain – A solid metal weight attached to a lengthy chain. Sometimes these are available with a weight at each end.
Thrown
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Dart† | 3 | −7 | 1 | P | 5𝕤 | 1 | |
Shuriken† | 3 | −6 | 2 | P,S | 15𝕤 | 1 | |
Throwing knife† | 3 | −4 | 3 | P,S | 20𝕤 | 1 | |
Boomerang/throwing stick | 3 | −3 | 3 | B | 25𝕤 | 2 | |
Tomahawk/throwing axe | 3 | −1 | 4 | S | See One-handed Axes for melee Harm | 50𝕤 | 2 |
Javelin/pilum | 3 | −2 | 4 | P | See Spears for melee Harm | 50𝕤 | 2 |
Chakram | 3 | −3 | 4 | S | 75𝕤 | 2 |
- Dart – A small, heavy projectile with fletching on the tail and a narrow pointed end. Too short to be used as ammunition in a bow.
- Shuriken – Small, pointed object with sharpened tips. Either straight or star-like. Can be used as a stabbing weapon also.
- Throwing knife – A knife, different from a typical dagger in that it is weighted and designed for throwing.
- Boomerang/throwing stick – A masterfully-crafted, bent, flat, wooden stick capable of rotating at high speed and great lengths. A mundane boomerang will not return if it impacts a target.
- Chakram – A circular, flat, metal ring with a bladed edge that can be thrown between 100–300 feet.
Bows
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Short bow‡ | 4 | −4 | 10 | P | 200𝕤 | 4 | |
Longbow‡ | 5 | −2 | 12 | P | 350𝕤 | 5 |
- Short Bow – A curved limb typically made of wood with a tense string. Made for launching narrow, fletched arrows.
- Longbow – Similar to a short bow, but nearly as tall as the person who wields it. These are capable of launching arrows with startling force.
Crossbows
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Hand crossbow† | 3 | −4 | 6 | P | Reload: 2AP | 600𝕤 | 1 |
Crossbow‡ | 4 | −3 | 20 | P | Reload: 6AP | 400𝕤 | 3 |
Heavy crossbow/arbalest‡ | 5 | −3 | 26 | P | Reload: 8AP | 750𝕤 | 5 |
- Crossbow – A bow mounted horizontally on a wooden stock. A high-tension bow string delivers around the same punch as a longbow in a smaller size. Typically reloaded with a pull or push lever.
- Hand crossbow – A tiny crossbow, capable of being held in one hand. Bolts for this crossbow are much smaller than standard bolts.
- Heavy crossbow/arbalest – A very large crossbow with a metal draw string. Has a crank to be used for reloading. This crossbow hits with a sickeningly massive force.
Firearms
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Matchlock pistol | 3 | −4 | 20 | P | Reload: 12AP | 2000𝕤 | 3 |
Matchlock rifle‡ | 4 | −3 | 30 | P | Reload: 18AP | 3000𝕤 | 6 |
Flintlock pistol | 3 | −4 | 20 | P | Reload: 9AP | 3000𝕤 | 2 |
Flintlock rifle‡ | 4 | −2 | 30 | P | Reload: 15AP | 4000𝕤 | 4 |
- Flint Pistol – A hand-held firearm usually used in self-defense or duels. Popular in conjunction with another weapon.
- Flint Rifle – A long firearm held in two hands capable of precision and range.
Miscellaneous & Specialized
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Blackjack/sap/cosh† | 3 | −5 | 1 | B | +4 Knockout | 20𝕤 | 1 |
Net | 5 | −2 | 0 | N/A | Entangle +5 | 50𝕤 | 1 |
Blowgun† | 3 | −7 | 0 | P | Reload: 1AP | 25𝕤 | 1 |
Sling† | 3 | −5 | 3 | B | Reload: 1AP | 10𝕤 | 2 |
Lance | 5 | −3 | 6 | P | Mounted weapon; Charge attacks inflict Harm ×2 | 150𝕤 | 4 |
- Blackjack/sap/cosh – A small club consisting of leather-wrapped lead. Known for easy concealment.
- Net – Derived from the fishing device, this mass of ropes and weights is meant to encumber and hold an opponent.
- Blowgun – The ammunition from a blowgun doesn't cause much damage, but is an effective way to deliver poisons, nerve agents, and other toxins.
- Sling – A leather or rope corded weapon which can be loaded with blunt objects, such as stones, and hurled at targets.
- Lance – Really only effective when used in mounted combat. Devastating at full gallop, but slow to ready. Usually between 6–12 feet in length.
Shields
Name | AP | Parry | Harm | Type | Notes | Cost | Mus |
---|---|---|---|---|---|---|---|
Buckler | 3 | +2 | 1 | B | 100𝕤 | 1 | |
Kite shield/heater | 3 | +3 | 2 | B | 175𝕤 | 2 | |
Heavy shield/hoplon | 4 | +4 | 3 | B | +1 to Trip | 250𝕤 | 4 |
Tower shield | 4 | +5 | 3 | B | +2 to Trip | 350𝕤 | 5 |
- Kite shield/heater – A simple shield made of wood with metal rivets and reinforcements, commonly strapped to the arm. Useful in melee combat as a bludgeoning weapon.
- Heavy shield/hoplon – A large shield — large enough to cover nearly from the shoulders to the knees. Often dish-shaped, made of wood and covered with a layer of bronze or similar metal. Its weight makes it particularly effective as a bludgeoning weapon, and is known to knock an opponent backwards or prone.