Difference between revisions of "Fire Beam"
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m (3 revision(s)) |
(deprecate) |
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+ | {{deprecated}} | ||
{{spell | {{spell | ||
− | |xp= 2 | + | |school=fire |
+ | |xp=2 | ||
|distance=Medium | |distance=Medium | ||
− | |target=Creature | + | |target=Creature/Object |
|time=N/A | |time=N/A | ||
|ability=[[Agility|AGI]] | |ability=[[Agility|AGI]] | ||
|save=[[Spell Defense]] | |save=[[Spell Defense]] | ||
− | |description=The mage holds his or her hand aloft and shoots forth a beam of pure fire energy. The mage makes a spell roll opposed by a target’s save. If hit, the target is immediately blanketed in flame. He or she takes 15 damage every round. It takes a full round to put yourself out, and at the beginning of your next turn, you’re prone on the ground. The intensity of the fire is determined by the | + | |description=The mage holds his or her hand aloft and shoots forth a beam of pure fire energy. The mage makes a spell roll opposed by a target’s save. If hit, the target is immediately blanketed in flame. He or she takes 15 damage every round. It takes a full round to put yourself out, and at the beginning of your next turn, you’re prone on the ground. The intensity of the fire is determined by the Intensity. |
|level1=A rope-size beam of fire, dealing 5 impact damage | |level1=A rope-size beam of fire, dealing 5 impact damage | ||
|level2=A beam of fire two-fingers wide, dealing 10 impact damage | |level2=A beam of fire two-fingers wide, dealing 10 impact damage | ||
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|level5=A beam of fire no less than 18 inches in diameter, dealing 25 impact damage | |level5=A beam of fire no less than 18 inches in diameter, dealing 25 impact damage | ||
}} | }} | ||
− |
Latest revision as of 23:40, 30 March 2012
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature/Object |
Distance | Medium |
Lasts | N/A |
Save | Spell Defense |
The mage holds his or her hand aloft and shoots forth a beam of pure fire energy. The mage makes a spell roll opposed by a target’s save. If hit, the target is immediately blanketed in flame. He or she takes 15 damage every round. It takes a full round to put yourself out, and at the beginning of your next turn, you’re prone on the ground. The intensity of the fire is determined by the Intensity.
Intensity Effects
- A rope-size beam of fire, dealing 5 impact damage
- A beam of fire two-fingers wide, dealing 10 impact damage
- An arm-sized beam of fire, dealing 15 impact damage
- A beam of fire six inches in diameter, dealing 20 impact damage
- A beam of fire no less than 18 inches in diameter, dealing 25 impact damage