Difference between revisions of "Humans"

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Humans are not natives of Gaeis.  Long ago the other races noticed strange footprints in the snow, in the sand, in the leaves.  They belonged to a new race: the Humans, who had come to Gaeis from Somewhere Else.  They are as sturdy, diverse and numerous as the rocks in a riverbed.
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Humans are not natives of Jaeis.  Long ago the other creatures of the world noticed strange footprints in the snow, bones in the sand, something rustling the leaves.  These were the heralds of the Humans, whose curiosity and ambition had led them to Jaeis from another world.  The Humans survived and prospered in the new world, and made both war and peace with the other peoples of Jaeis.  They are as sturdy, diverse and numerous as the rocks in a riverbed.
  
*Kadwallers - The humans behind the Wall are a modest, private and well-mannered people. They consider themselves the 
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[[image:man.jpg|300px]]
  
*Cydonyans - In Cydonya, where colors are forbidden, the men and women dress in monochromatic colors of black, grey, and white.  They dye their hair pitch black or pale, platinum blonde and shave their heads, sometimes styling strange designs into their hair.  They regularly tattoo themselves as a means of expressionThe sandy plains and deserts of the South mean that Cydonyans dress in short, loose garments or form-fitting, very-thin fabrics.  The face of their Titan-queen, Lady Donya is present even in jewelry, armor and weapon ornamentation, and clothing, often appearing as a cameo carved into inlaid ivoryCydonyans are an imperialistic culture, taking great pride in strength of arms and military serviceIt is a city which allows women to freely engage in warfare.  
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{{section|Physiology|Humans vary widely depending on geographical location, class, and genetics, much more so than any other race.  They stand between 5′ and 6′ feet tall, generally speakingTheir skin-tone ranges from very dark to pale with hair in shades of blond, brown, black, and red, fading to grays and whites in old ageOther races envy the humans for the beauty of their eyes, in which can be found many vivid colorsHumans can live one hundred years or more, but very rarely are they actively contributing members of society at that extreme age.}}
  
*Solossan -
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{{section|Appearance|Humans like to distinguish themselves by tattooing their skin, styling their hair, lacquering their nails, and dressing in different fabrics.  They are the most diverse race, and absorb much culturally from others.  Occasionally, Humans even take on slight physical features of other races.}}
  
*Spirenese - The custom in Spire is that when a young man or woman comes of age, they are given a flat gemstone which they use to adorn their browsThe setting for these stones is actually seared into their foreheads during a ritual called an "Avowal"During their life, a Spirenese man or woman may be gifted with more gems to adorn their brow, and each has a specific identifier marking the human's marital status and area of profession (merchant, craftsperson, land-owner, soldier, etc). Sometimes a family symbol is carved into or under-layed in the gemstone.  
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{{section|Personality|Humans do not live as long as some of the other races.  Aware of this trait, many Humans are eager to work towards their extremely lofty goals and seek to affect the world in radical waysHumans have a tendency to desire control and immediate gratificationThey are also curious by nature and are liable to seek out more trouble than is good for them.  They value independence and the survival and prominence of their race.}}
  
*Macherans - Macheran culture revolves around masks.  Masks of any style can be found in the city and no one there leaves the comfort of one's home without donning a mask to mark their identity and/or conceal itThis is due in part to the large population of skin-changers and shapeshifters who can be found in the cityMachera is a city of high-intrigue and complicated politics. Macherans also dress elaborately
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{{section|Habitat|Humans are the most widely spread of any of the beings of Jaeis, and have established many kingdoms and citiesThey live in houses and man-made dwellings above ground and tend to cluster around cities and centers of industry.  Human dwellings center around immediate family.  Commonly, multi-generational households are found.  As beings somewhat foreign to the planet, Humans are uneasy when forced away from the comfort of their cities and others of their kind, and into the wilderness.}}
  
*Tenebrans - Tenebrans dress in long coats, replete with ruffles, lace, and high collarsTenebrans could be considered "stiff" or aloof, perhaps even cold. 
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{{section|Society|Humans are very concerned with concepts such as bloodlines, kingdoms and territoryDespite their abundant presence on the planet, Humans are viewed as outsiders by many of the other races, since the creation stories do not list them and many tales tell of their vagabond beginnings on the planet.  Humans possess little coherency as a race, often quarreling over small matters or their many differences of opinion.  They are the founders and main proponents of [[Industrialism]].}}
 
*Southlanders - The blazing Southern sun has tanned and darkened the skins of the humans living south of the Sea of Swords, as well as turned their hair to reds and golds.  
 
  
*Auslanders - The men and women of Ausland, a country to the west, across the Bleak Sea, are all albino.  They are a sparse culture, living in the midst of other humans and adopting the cultures of those around them.  As might be expected of such an orphaned people, they are secretive and possessive.  An inordinate amount of Auslanders are born with a predisposition for the magical arts and are highly sought after as advisors and mercenaries.
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Humans favor burial as their favored means of funeral rite, and procreate at a much faster rate than any other race.
  
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{{section|Relations|Humans have, since their arrival on Jaeis, been extremely close with the [[Goblyns]].  Goblyns have been historically bound to Humans, dedicated to protecting and serving the Human race.  Humans respond to this with either appreciation and love, derision and abuse, or apathy and ignorance.  One thing is for sure: even after the [[Proclamation of Goblyn Independence]], Humans can no more get away from the Goblyns than they can stop breathingHumans, despite their adverse reputation for being planetary squatters, have built relationships with all the other races of Jaeis for good or ill.  In the South, the humans take strongly to the [[Zjenithi]], who maintain a powerful presence there.  Humans often find themselves attracted to members of other racesWhile most other races see this as distasteful and taboo, humans generally accept inter-species relationships, although there are exceptions there, as well.}}
   
 
*Woodlanders - The men and women who make their homes in the woods (and by extension, close to the Sidhe) are a hardened, gritty people who have learned to live off the land instead of in seclusion from itThis by no means implies that all of those humans get along with their Sidhe neighborsIndeed, some woodland human settlements are constantly at odds with more hostile, warlike Sidhe communities.
 
  
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{{section|Motivations|Human beings are driven by emotions.  They are selfish, on the large, valuing the individual above all.  Most Humans seek to build relationships, achievements, and/or power.  Given their relatively short lifetimes and occasional frailty, Humans want it now, and they want it big.  They search for meaning in life and are constantly asking existential questions and wandering off to find the answers.}}
  
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{{section|Max Caps|The Max Caps for all humans is normal (10).}}
  
Personality:
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{{section|Powers|
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* '''Fisticuffs''' – For whatever reason, humans love to fight with their hands.  Beginning at childhood, humans exhibit a tendency to punch their way through their troubles.  To represent this, Humans receive a +1 to their Hand-to-hand Hurt score (2 instead of 1).
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* '''Immutable''' - Due to the fact that they are not native to Jaeis, Humans are more resilient to the natural forces (including magic) of the world.  Humans receive a +1 to Magic Defense.
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* '''Versatile''' – Humans receive a +2 to either a Save or Skill Check of the player's choice.
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* '''Get a Job''' – Humans receive the first rank in their first [[Occupation]] for free since they are quick learners and hard workers.}}
  
Habitat:  
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(Note: It should be mentioned that the races of [[Men]] and [[Humans]] are essentially the same race spread between the two distinct worlds of [[Jaeis]] and [[Halestia]], since both races possess the same powers and physiology, but the differences between [[Men]] and [[Humans]] is found in their cultures, and so they are mentioned separately here.)
  
Society:
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<noinclude>[[Category:Races of Otherworld]]
 
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{{Races Navigation}}</noinclude>
 
 
 
 
 
 
 
Adventurers:
 
 
 
Powers:
 
 
 
The Max Caps for all humans is normal.
 
 
 
[[Category:Races of Gaeis]]
 
 
 
{{Races Navigation}}
 

Latest revision as of 22:30, 19 May 2012

Humans are not natives of Jaeis. Long ago the other creatures of the world noticed strange footprints in the snow, bones in the sand, something rustling the leaves. These were the heralds of the Humans, whose curiosity and ambition had led them to Jaeis from another world. The Humans survived and prospered in the new world, and made both war and peace with the other peoples of Jaeis. They are as sturdy, diverse and numerous as the rocks in a riverbed.

Man.jpg

Physiology

Humans vary widely depending on geographical location, class, and genetics, much more so than any other race. They stand between 5′ and 6′ feet tall, generally speaking. Their skin-tone ranges from very dark to pale with hair in shades of blond, brown, black, and red, fading to grays and whites in old age. Other races envy the humans for the beauty of their eyes, in which can be found many vivid colors. Humans can live one hundred years or more, but very rarely are they actively contributing members of society at that extreme age.


Appearance

Humans like to distinguish themselves by tattooing their skin, styling their hair, lacquering their nails, and dressing in different fabrics. They are the most diverse race, and absorb much culturally from others. Occasionally, Humans even take on slight physical features of other races.


Personality

Humans do not live as long as some of the other races. Aware of this trait, many Humans are eager to work towards their extremely lofty goals and seek to affect the world in radical ways. Humans have a tendency to desire control and immediate gratification. They are also curious by nature and are liable to seek out more trouble than is good for them. They value independence and the survival and prominence of their race.


Habitat

Humans are the most widely spread of any of the beings of Jaeis, and have established many kingdoms and cities. They live in houses and man-made dwellings above ground and tend to cluster around cities and centers of industry. Human dwellings center around immediate family. Commonly, multi-generational households are found. As beings somewhat foreign to the planet, Humans are uneasy when forced away from the comfort of their cities and others of their kind, and into the wilderness.


Society

Humans are very concerned with concepts such as bloodlines, kingdoms and territory. Despite their abundant presence on the planet, Humans are viewed as outsiders by many of the other races, since the creation stories do not list them and many tales tell of their vagabond beginnings on the planet. Humans possess little coherency as a race, often quarreling over small matters or their many differences of opinion. They are the founders and main proponents of Industrialism.


Humans favor burial as their favored means of funeral rite, and procreate at a much faster rate than any other race.

Relations

Humans have, since their arrival on Jaeis, been extremely close with the Goblyns. Goblyns have been historically bound to Humans, dedicated to protecting and serving the Human race. Humans respond to this with either appreciation and love, derision and abuse, or apathy and ignorance. One thing is for sure: even after the Proclamation of Goblyn Independence, Humans can no more get away from the Goblyns than they can stop breathing. Humans, despite their adverse reputation for being planetary squatters, have built relationships with all the other races of Jaeis for good or ill. In the South, the humans take strongly to the Zjenithi, who maintain a powerful presence there. Humans often find themselves attracted to members of other races. While most other races see this as distasteful and taboo, humans generally accept inter-species relationships, although there are exceptions there, as well.


Motivations

Human beings are driven by emotions. They are selfish, on the large, valuing the individual above all. Most Humans seek to build relationships, achievements, and/or power. Given their relatively short lifetimes and occasional frailty, Humans want it now, and they want it big. They search for meaning in life and are constantly asking existential questions and wandering off to find the answers.


Max Caps

The Max Caps for all humans is normal (10).


Powers

  • Fisticuffs – For whatever reason, humans love to fight with their hands. Beginning at childhood, humans exhibit a tendency to punch their way through their troubles. To represent this, Humans receive a +1 to their Hand-to-hand Hurt score (2 instead of 1).
  • Immutable - Due to the fact that they are not native to Jaeis, Humans are more resilient to the natural forces (including magic) of the world. Humans receive a +1 to Magic Defense.
  • Versatile – Humans receive a +2 to either a Save or Skill Check of the player's choice.
  • Get a Job – Humans receive the first rank in their first Occupation for free since they are quick learners and hard workers.


(Note: It should be mentioned that the races of Men and Humans are essentially the same race spread between the two distinct worlds of Jaeis and Halestia, since both races possess the same powers and physiology, but the differences between Men and Humans is found in their cultures, and so they are mentioned separately here.)