Difference between revisions of "Humans"

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(New page: Humans are not natives of Gaeis and were not created by the Eshu. Two millennia ago the founders of the 11 blood families walked through a portal onto Gaeis and have called it home ever s...)
 
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Humans are not natives of Gaeis and were not created by the EshuTwo millennia ago the founders of the 11 blood families walked through a portal onto Gaeis and have called it home ever sinceMost humans (unless they are an extremely rare Porter or bastard child) are somewhere related to one of these eleven bloodlines of Erias, though the purity of the bloodlines has thinned considerably, of course.  Humans do not have nearly as strong a tie to the land as the other races and are free to move around and adapt to different regions as they wish.  They are sturdy, diverse and numerous as a people.  The eleven bloodlines are as follows: Daerodas, Anoria, Qaeld, Triadus, Rofhiros, Jarga, Solos, Vagan, Ravamar, Defdun and  Numinos.  It is not uncommon for a human to use a blood family name as a middle name, even if they are not pure blooded.
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Humans are not natives of JaeisLong ago the other creatures of the world noticed strange footprints in the snow, bones in the sand, something rustling the leavesThese were the heralds of the Humans, whose curiosity and ambition had led them to Jaeis from another worldThe Humans survived and prospered in the new world, and made both war and peace with the other peoples of Jaeis.  They are as sturdy, diverse and numerous as the rocks in a riverbed.
  
===Daerodas===
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[[image:man.jpg|300px]]
This bloodline is the ancient and forgotten bloodline of the first king of Anoria, Erias.  The blood of Erias is the blood of the healer, the blood of the protector, the blood of the crusader.
 
  
===Anoria===
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{{section|Physiology|Humans vary widely depending on geographical location, class, and genetics, much more so than any other race.  They stand between 5′ and 6′ feet tall, generally speaking.  Their skin-tone ranges from very dark to pale with hair in shades of blond, brown, black, and red, fading to grays and whites in old age.  Other races envy the humans for the beauty of their eyes, in which can be found many vivid colors.  Humans can live one hundred years or more, but very rarely are they actively contributing members of society at that extreme age.}}
This bloodline is the bloodline of the knight protectors of the kingdom of Anoria.  They are a tough, stubborn and stouthearted sort though they earn more than just respect from their close comrades.  They are soldiers and loyalists all and would rather die than let their friends fall.
 
  
===Qaeld===
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{{section|Appearance|Humans like to distinguish themselves by tattooing their skin, styling their hair, lacquering their nails, and dressing in different fabrics.  They are the most diverse race, and absorb much culturally from othersOccasionally, Humans even take on slight physical features of other races.}}
The humans of Qaeld made a pact long ago with the [[Sidhe]] whose forests bordered their kingdom.  They are sly, woodsy folk and know quite a bit about the landMany if not all of them take Sidhe as a second language.
 
  
===Triadus===
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{{section|Personality|Humans do not live as long as some of the other racesAware of this trait, many Humans are eager to work towards their extremely lofty goals and seek to affect the world in radical ways.  Humans have a tendency to desire control and immediate gratification.  They are also curious by nature and are liable to seek out more trouble than is good for themThey value independence and the survival and prominence of their race.}}
The house of Triadus is synonymous with the house of dragonsTriadus humans are all very well versed in the arcane, if they aren’t magicians or wizards at all.  They are some of the most excellent magi in all the world of GaeisThe majority of the human stock marked and chosen to be magi comes from this bloodline and as such, they esteem themselves very highly.
 
  
===Vagans===
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{{section|Habitat|Humans are the most widely spread of any of the beings of Jaeis, and have established many kingdoms and citiesThey live in houses and man-made dwellings above ground and tend to cluster around cities and centers of industry.  Human dwellings center around immediate familyCommonly, multi-generational households are foundAs beings somewhat foreign to the planet, Humans are uneasy when forced away from the comfort of their cities and others of their kind, and into the wilderness.}}
The people of House Vagan have lived in the horse plains for all their long lives, and their ancestors did the sameFinding a strange kindred in the spirit of the animals, the Vagans have spent hundreds of years attempting to learn from themThey favor martial combat and riding-related skills, trumps, and special powersThey share a wary friendship with the Qaeld, as they are both more comfortable in the Wild.
 
  
===Jarga===
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{{section|Society|Humans are very concerned with concepts such as bloodlines, kingdoms and territoryDespite their abundant presence on the planet, Humans are viewed as outsiders by many of the other races, since the creation stories do not list them and many tales tell of their vagabond beginnings on the planetHumans possess little coherency as a race, often quarreling over small matters or their many differences of opinion.  They are the founders and main proponents of [[Industrialism]].}}
Jarga house is the self-declared house of light.  The Jargans are an overwhelmingly oppressive people that believe that might makes right.  They wage an eons-old war with the Solossans, with whom they share an arctic home in Phroth and see them as inferior and bothersome.  Jargans are blonde haired, blue eyed; tall and proudMany of them claim to be descendants of the lost healers from the reign of King Erias, but these claims are unfounded.
 
Solos: The Solossans are known by few, for they are a quiet and unobtrusive peopleThey are a fairer race, having mostly dark hair and pale complexions.  The Solossans are devoted to the study of the stars, suns and moons: Astronomy and Astrology.  They are a very tightly knit bloodline, relying heavily on the concepts of fraternity and liberty and have suffered persecution at the hands of the Jargans for a many years.  
 
  
===Rofhiros===
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Humans favor burial as their favored means of funeral rite, and procreate at a much faster rate than any other race.
The Rofhira are sneaky fellows in nature and demeanor.  They have taken to the streets of large cities in an effort to gain a hold over organized crime.  They are generally untrustworthy and treacherous, though they do have an unspoken code they hold to.  Honor among thieves it would seem.
 
  
===Ravamar===
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{{section|Relations|Humans have, since their arrival on Jaeis, been extremely close with the [[Goblyns]]Goblyns have been historically bound to Humans, dedicated to protecting and serving the Human raceHumans respond to this with either appreciation and love, derision and abuse, or apathy and ignorance.  One thing is for sure: even after the [[Proclamation of Goblyn Independence]], Humans can no more get away from the Goblyns than they can stop breathingHumans, despite their adverse reputation for being planetary squatters, have built relationships with all the other races of Jaeis for good or ill.  In the South, the humans take strongly to the [[Zjenithi]], who maintain a powerful presence there.  Humans often find themselves attracted to members of other races.  While most other races see this as distasteful and taboo, humans generally accept inter-species relationships, although there are exceptions there, as well.}}
The Ravamar are a nearly extinct house, constantly in hiding and perpetually on the runThey have no real homeland and no real alliances besides those that might keep them aliveThere are only known to be about a dozen of the Ravamar left and they are hunted by an unknown predatorSomeone wishes them all dead, though whom and for what reason has yet to be found.
 
  
===Defdun===
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{{section|Motivations|Human beings are driven by emotions.  They are selfish, on the large, valuing the individual above allMost Humans seek to build relationships, achievements, and/or powerGiven their relatively short lifetimes and occasional frailty, Humans want it now, and they want it big.  They search for meaning in life and are constantly asking existential questions and wandering off to find the answers.}}
This bloodline traveled out of sight and into the desert hundreds of years ago and hasn’t been seen close to the lost realm of Anoria sinceThey have adapted to the harsh and unforgiving wasteland of the desert, becoming light footed and meager monks, traversing the sands with easeThey appear and disappear, mysterious as they are wise.  They alone possess the sturdiness required to last long in the deserts of Da’kar.
 
  
===Numonos===
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{{section|Max Caps|The Max Caps for all humans is normal (10).}}
The Numonar reside on the islands in the Igalian gulf, most notably Dauncei.  They are politicians, romantics, artists and poets.
 
  
==Appearance==
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{{section|Powers|
==Personality==
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* '''Fisticuffs''' – For whatever reason, humans love to fight with their hands.  Beginning at childhood, humans exhibit a tendency to punch their way through their troubles.  To represent this, Humans receive a +1 to their Hand-to-hand Hurt score (2 instead of 1).
==Habitat==
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* '''Immutable''' - Due to the fact that they are not native to Jaeis, Humans are more resilient to the natural forces (including magic) of the world.  Humans receive a +1 to Magic Defense.
==Society==
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* '''Versatile''' – Humans receive a +2 to either a Save or Skill Check of the player's choice.
==Adventures==
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* '''Get a Job''' – Humans receive the first rank in their first [[Occupation]] for free since they are quick learners and hard workers.}}
==Max Caps==
 
Normal
 
  
==Powers==
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(Note: It should be mentioned that the races of [[Men]] and [[Humans]] are essentially the same race spread between the two distinct worlds of [[Jaeis]] and [[Halestia]], since both races possess the same powers and physiology, but the differences between [[Men]] and [[Humans]] is found in their cultures, and so they are mentioned separately here.)
On Checks, pure blooded humans gain the following benefits
 
  
* Daerodas  +2 Lore Healing 
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<noinclude>[[Category:Races of Otherworld]]
* Anoria  +2 Courage 
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{{Races Navigation}}</noinclude>
* Qaeld  +2 Influence
 
* Triadus  +2 Lore Magic
 
* Rofhiros  +2 Ride
 
* Jarga  +2 Bluff
 
* Solos.  +2 Navigation
 
* Vagan.  +2 Knowledge People
 
* Ravamar  +2 Disguise
 
* Defdun  +2 Endurance
 
* Numonos  +2 Seduction
 
 
 
[[Category:Races of Gaeis]]
 

Latest revision as of 22:30, 19 May 2012

Humans are not natives of Jaeis. Long ago the other creatures of the world noticed strange footprints in the snow, bones in the sand, something rustling the leaves. These were the heralds of the Humans, whose curiosity and ambition had led them to Jaeis from another world. The Humans survived and prospered in the new world, and made both war and peace with the other peoples of Jaeis. They are as sturdy, diverse and numerous as the rocks in a riverbed.

Man.jpg

Physiology

Humans vary widely depending on geographical location, class, and genetics, much more so than any other race. They stand between 5′ and 6′ feet tall, generally speaking. Their skin-tone ranges from very dark to pale with hair in shades of blond, brown, black, and red, fading to grays and whites in old age. Other races envy the humans for the beauty of their eyes, in which can be found many vivid colors. Humans can live one hundred years or more, but very rarely are they actively contributing members of society at that extreme age.


Appearance

Humans like to distinguish themselves by tattooing their skin, styling their hair, lacquering their nails, and dressing in different fabrics. They are the most diverse race, and absorb much culturally from others. Occasionally, Humans even take on slight physical features of other races.


Personality

Humans do not live as long as some of the other races. Aware of this trait, many Humans are eager to work towards their extremely lofty goals and seek to affect the world in radical ways. Humans have a tendency to desire control and immediate gratification. They are also curious by nature and are liable to seek out more trouble than is good for them. They value independence and the survival and prominence of their race.


Habitat

Humans are the most widely spread of any of the beings of Jaeis, and have established many kingdoms and cities. They live in houses and man-made dwellings above ground and tend to cluster around cities and centers of industry. Human dwellings center around immediate family. Commonly, multi-generational households are found. As beings somewhat foreign to the planet, Humans are uneasy when forced away from the comfort of their cities and others of their kind, and into the wilderness.


Society

Humans are very concerned with concepts such as bloodlines, kingdoms and territory. Despite their abundant presence on the planet, Humans are viewed as outsiders by many of the other races, since the creation stories do not list them and many tales tell of their vagabond beginnings on the planet. Humans possess little coherency as a race, often quarreling over small matters or their many differences of opinion. They are the founders and main proponents of Industrialism.


Humans favor burial as their favored means of funeral rite, and procreate at a much faster rate than any other race.

Relations

Humans have, since their arrival on Jaeis, been extremely close with the Goblyns. Goblyns have been historically bound to Humans, dedicated to protecting and serving the Human race. Humans respond to this with either appreciation and love, derision and abuse, or apathy and ignorance. One thing is for sure: even after the Proclamation of Goblyn Independence, Humans can no more get away from the Goblyns than they can stop breathing. Humans, despite their adverse reputation for being planetary squatters, have built relationships with all the other races of Jaeis for good or ill. In the South, the humans take strongly to the Zjenithi, who maintain a powerful presence there. Humans often find themselves attracted to members of other races. While most other races see this as distasteful and taboo, humans generally accept inter-species relationships, although there are exceptions there, as well.


Motivations

Human beings are driven by emotions. They are selfish, on the large, valuing the individual above all. Most Humans seek to build relationships, achievements, and/or power. Given their relatively short lifetimes and occasional frailty, Humans want it now, and they want it big. They search for meaning in life and are constantly asking existential questions and wandering off to find the answers.


Max Caps

The Max Caps for all humans is normal (10).


Powers

  • Fisticuffs – For whatever reason, humans love to fight with their hands. Beginning at childhood, humans exhibit a tendency to punch their way through their troubles. To represent this, Humans receive a +1 to their Hand-to-hand Hurt score (2 instead of 1).
  • Immutable - Due to the fact that they are not native to Jaeis, Humans are more resilient to the natural forces (including magic) of the world. Humans receive a +1 to Magic Defense.
  • Versatile – Humans receive a +2 to either a Save or Skill Check of the player's choice.
  • Get a Job – Humans receive the first rank in their first Occupation for free since they are quick learners and hard workers.


(Note: It should be mentioned that the races of Men and Humans are essentially the same race spread between the two distinct worlds of Jaeis and Halestia, since both races possess the same powers and physiology, but the differences between Men and Humans is found in their cultures, and so they are mentioned separately here.)