Difference between revisions of "Petrify"

From NsdWiki
Jump to: navigation, search
m (+essence)
m (Tweak → Test)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{overhaul}}
+
{{test}}
{{wishlist}}
 
 
{{spell
 
{{spell
 
|essence=mutative
 
|essence=mutative
 
|school=earth
 
|school=earth
 
|school3=status
 
|school3=status
|xp=3
+
|xp=4
 
|distance=Near
 
|distance=Near
 
|target=Creature
 
|target=Creature
|time=Level Dependant
+
|time=Permanent
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|counter=[[Disenchant]]
+
|description=The mage turns a creature into solid rock. Only creatures composed of organic matter can be affected by this spell (e.g. flesh, wood, chitin). A mage can petrify a creature whether it be living, dead, or undead. For the target, this process seems like falling asleep. If a petrified creature is [[Revert|Reverted]], any damage sustained while petrified persists.  Any person that takes their HP in damage while petrified dies, and any attempts to Revert the spell will fail. The size of the targeted creature depends on the Intensity.
|description=The mage causes a target to turn into a solid object. For the target, this process seems as falling asleep and waking up (if cured). The extent of the spell is dependent on the Intensity.  When the target awakes, any pieces that were destroyed are similarly damaged.  Any person that takes their HP in damage while petrified is dead.
+
|level1=Size −2 and below (how do you think they make garden gnomes?)
|level1=The mage turns the target into a statue made of strange stone.  This stone cannot be affected by any means.  The target awakes in one hour per rank in the school.
+
|level2=Size 0 and below (most humanoids)
|level2=As Intensity 1, but the target awakes in one day per rank in the school.
+
|level3=Size 3 and below (…and the horse they rode in on)
|level3=As Intensity 2, but the target awakes in one month per rank in the school.
+
|level4=Size 6 and below (T. Rex? more like T. ''Rocks''!)
|level4=As Intensity 3, but the effect is permanent, and the stone can be affected by non-magical means (smashing, weathering).
+
|level5=Any size creature (how they ''really'' built the Colossus of Rhodes)
|level5=As Intensity 4, but the stone can be affected magically.
 
 
}}
 
}}

Latest revision as of 20:39, 25 June 2017

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This spell has a mutative essence
This is a earth spell
This is a status spell
Rarity 4
AP 4
Target Creature
Distance Near
Lasts Permanent
SaveResilience

The mage turns a creature into solid rock. Only creatures composed of organic matter can be affected by this spell (e.g. flesh, wood, chitin). A mage can petrify a creature whether it be living, dead, or undead. For the target, this process seems like falling asleep. If a petrified creature is Reverted, any damage sustained while petrified persists. Any person that takes their HP in damage while petrified dies, and any attempts to Revert the spell will fail. The size of the targeted creature depends on the Intensity.

Intensity Effects

  1. Size −2 and below (how do you think they make garden gnomes?)
  2. Size 0 and below (most humanoids)
  3. Size 3 and below (…and the horse they rode in on)
  4. Size 6 and below (T. Rex? more like T. Rocks!)
  5. Any size creature (how they really built the Colossus of Rhodes)