Difference between revisions of "Youth"
From NsdWiki
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|target=Creature | |target=Creature | ||
|distance=Contact | |distance=Contact | ||
− | |time=1 hour per | + | |time=1 hour per rank |
− | |save= | + | |save=[[Resilience]] |
|counter=[[Age]] | |counter=[[Age]] | ||
|description=The mage reaches into the sands of time and polishes the glass. With a touch, one target is quickly reverted to an earlier state in life. The mage makes a hand-to-hand Attack Roll. If the target fails its [[Dodge]] Roll, the mage makes his [[Casting Roll]], and the target makes its Resilience save. | |description=The mage reaches into the sands of time and polishes the glass. With a touch, one target is quickly reverted to an earlier state in life. The mage makes a hand-to-hand Attack Roll. If the target fails its [[Dodge]] Roll, the mage makes his [[Casting Roll]], and the target makes its Resilience save. |
Latest revision as of 22:59, 30 July 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 hour per rank |
Save | Resilience |
Counter | Age |
The mage reaches into the sands of time and polishes the glass. With a touch, one target is quickly reverted to an earlier state in life. The mage makes a hand-to-hand Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save.
The effects of youthfulness are dependent on the Intensity. Because the target appears and acts childlike, they tend not to be taken seriously by adult members of society. When the spell ends, the creature reverts to its proper age.
Intensity Effects
- −2 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
- −4 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
- −6 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
- −8 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
- −10 to Bluff, Intimidate, Leadership, Negotiate, Seduce.