Difference between revisions of "Elemental Onslaught"
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|distance=Far | |distance=Far | ||
|target=Area | |target=Area | ||
− | |ap= | + | |ap=6 |
|save=[[Guard Roll]] | |save=[[Guard Roll]] | ||
− | |description=The mage invokes a violent surge of elemental power that explodes with a | + | |description=The mage invokes a violent surge of elemental power that explodes with a pulverizing force. The energy of the spell resembles the element in question: water and acid falling from the sky, an iceberg or meteor smashing the ground, columns of flame or a spray of bullets erupting from the ground, a swirling whirlwind, or streaks of lightning. The spell affects an area of 5 feet in radius for every spell rank. The mage makes an [[Attack Roll]] using the ''magic'' [[weapon style]]. Creatures within this area may try to [[Dodge]], but cannot Parry (without the Spell Swat trump). This spell delivers both ''burning'' and ''crushing'' damage (i.e. targets who incur damage must be immune to both types to avoid injury). |
− | + | A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. Every elemental school has a nickname for this spell. | |
− | |level1=+10 Spell | + | <table> |
− | |level2=+15 Spell | + | <tr> |
− | |level3=+20 Spell | + | <th>{{spell badge|fire|inline=1|size=16}}</th> |
− | |level4=+25 Spell | + | <td>Firestorm</td> |
− | |level5=+30 Spell | + | <th>{{spell badge|ice|inline=1|size=16}}</th> |
+ | <td>Blizzard</td> | ||
+ | <th>{{spell badge|earth|inline=1|size=16}}</th> | ||
+ | <td>Landslide</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|air|inline=1|size=16}}</th> | ||
+ | <td>Twister</td> | ||
+ | <th>{{spell badge|slime|inline=1|size=16}}</th> | ||
+ | <td>Dissolve</td> | ||
+ | <th>{{spell badge|metal|inline=1|size=16}}</th> | ||
+ | <td>Bullet Storm</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|electricity|inline=1|size=16}}</th> | ||
+ | <td>Thunderstorm</td> | ||
+ | <th>{{spell badge|water|inline=1|size=16}}</th> | ||
+ | <td>Deluge</td> | ||
+ | <th>{{spell badge|verdance|inline=1|size=16}}</th> | ||
+ | <td>Sonic Boom</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|ruin|inline=1|size=16}}</th> | ||
+ | <td>Downfall</td> | ||
+ | <th>{{spell badge|light|inline=1|size=16}}</th> | ||
+ | <td>Solar Flare</td> | ||
+ | <th>{{spell badge|dark|inline=1|size=16}}</th> | ||
+ | <td>Eclipse</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |intensity=The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. | ||
+ | |level1=+10 Spell Harm | ||
+ | |level2=+15 Spell Harm | ||
+ | |level3=+20 Spell Harm | ||
+ | |level4=+25 Spell Harm | ||
+ | |level5=+30 Spell Harm | ||
}} | }} |
Latest revision as of 20:29, 3 April 2022
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 6 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage invokes a violent surge of elemental power that explodes with a pulverizing force. The energy of the spell resembles the element in question: water and acid falling from the sky, an iceberg or meteor smashing the ground, columns of flame or a spray of bullets erupting from the ground, a swirling whirlwind, or streaks of lightning. The spell affects an area of 5 feet in radius for every spell rank. The mage makes an Attack Roll using the magic weapon style. Creatures within this area may try to Dodge, but cannot Parry (without the Spell Swat trump). This spell delivers both burning and crushing damage (i.e. targets who incur damage must be immune to both types to avoid injury).
A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. Every elemental school has a nickname for this spell.
Firestorm | Blizzard | Landslide | |||
Twister | Dissolve | Bullet Storm | |||
Thunderstorm | Deluge | Sonic Boom | |||
Downfall | Solar Flare | Eclipse |
Intensity Effects
The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
- +10 Spell Harm
- +15 Spell Harm
- +20 Spell Harm
- +25 Spell Harm
- +30 Spell Harm