Difference between revisions of "Dancing Whips"

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(Created page with "{{sexy}} {{spell |essence=dynamic |school=metal |school2=slime |school3=verdance |xp=3 |ap=3 |target=Area |distance=Medium |time=2 rounds per spell rank |description=This spell s...")
 
 
(One intermediate revision by the same user not shown)
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|distance=Medium
 
|distance=Medium
 
|time=2 rounds per spell rank
 
|time=2 rounds per spell rank
|description=This spell summons a number of writhing, dancing lengths of material that operate as sentient spiked whips. The whips can each be controlled individually by the mage and act as spiked whips for all intents and purposes (the mage uses his Spell Ranks instead of Weapon skill in the Attack Roll).  Commanding the whips, however many are present, takes 3 AP (the amount of time for using an actual whip).  So for example, if the mage has 6 AP, the whips can be used to attack twice (casting this spell and using the whips once also takes 6 AP!). Any bonuses the mage receives for using whips, such as from a Combat Trump, can be applied to rolls made with this spell.  The mage can attempt to trip, disarm, or entangle her opponents, or just whip them mercilessly.
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|description=This spell summons a number of writhing, dancing lengths of material that operate as sentient spiked whips. Slime mages summon black, stinging, acidic tentacles. Metal mages conjure lengths of iron chain with tiny barbs. Verdance mages evoke sharp, thorny vines adorned with small rose buds.
  
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Tentacles'' and it summons black, stinging, acidic tentacles. Metal mages refer to it as {{spell badge|metal|inline=1|size=16}} ''Chain Gang'', and it conjures lengths of iron chain with tiny barbs. In the verdance school, this spell is known as {{spell badge|verdance|inline=1|size=16}} ''Rose's Fury'', and it evokes sharp, thorny vines adorned with small rose buds.
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The whips can each be controlled individually by the mage and act as spiked whips for all intents and purposes (the mage uses his Spell Ranks instead of Weapon skill in the Attack Roll).  Commanding the whips, however many are present, takes 3 AP (the amount of time for using an actual whip).  So for example, if the mage has 6 AP, the whips can be used to attack twice (casting this spell and using the whips once also takes 6 AP!).  Any bonuses the mage receives for using whips, such as from a Combat Trump, can be applied to rolls made with this spell.  The mage can attempt to trip, disarm, or entangle her opponents, or just whip them mercilessly.
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A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
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<table>
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<tr>
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  <th>{{spell badge|slime|inline=1|size=16}}</th>
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  <td>Tentacles</td>
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  <th>{{spell badge|metal|inline=1|size=16}}</th>
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  <td>Chain Gang</td>
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  <th>{{spell badge|verdance|inline=1|size=16}}</th>
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  <td>Rose's Fury</td>
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</tr>
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</table>
 
|level1=One whips
 
|level1=One whips
 
|level2=Two whips
 
|level2=Two whips

Latest revision as of 15:46, 20 January 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a metal spell
This is a slime spell
This is a verdance spell
Rarity 3
AP 3
Target Area
Distance Medium
Lasts 2 rounds per spell rank

This spell summons a number of writhing, dancing lengths of material that operate as sentient spiked whips. Slime mages summon black, stinging, acidic tentacles. Metal mages conjure lengths of iron chain with tiny barbs. Verdance mages evoke sharp, thorny vines adorned with small rose buds.

The whips can each be controlled individually by the mage and act as spiked whips for all intents and purposes (the mage uses his Spell Ranks instead of Weapon skill in the Attack Roll). Commanding the whips, however many are present, takes 3 AP (the amount of time for using an actual whip). So for example, if the mage has 6 AP, the whips can be used to attack twice (casting this spell and using the whips once also takes 6 AP!). Any bonuses the mage receives for using whips, such as from a Combat Trump, can be applied to rolls made with this spell. The mage can attempt to trip, disarm, or entangle her opponents, or just whip them mercilessly.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a slime spell Tentacles This is a metal spell Chain Gang This is a verdance spell Rose's Fury

Intensity Effects

  1. One whips
  2. Two whips
  3. Three whips
  4. Four whips
  5. Five whips