Difference between revisions of "Mental Ward"
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(New page: {{spell No Levels |xp=2 |distance=Contact |target=Creature |time=1 minute per school rank |ability=N/A |save=N/A |description=This spell grants a creature a mind of steel. The recipient o...) |
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+ | {{sexy}} | ||
{{spell No Levels | {{spell No Levels | ||
+ | |essence=warding | ||
+ | |school=electricity | ||
|xp=2 | |xp=2 | ||
|distance=Contact | |distance=Contact | ||
|target=Creature | |target=Creature | ||
− | |time=1 minute per | + | |time=1 minute per spell rank |
− | + | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any [[:Category:Compulsory-essence Spells|Compulsory spell]]. | |
− | + | |levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. | |
− | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any | ||
− | |levels=The | ||
}} | }} | ||
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Latest revision as of 18:28, 4 July 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per spell rank |
This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any Compulsory spell.
Intensity Effects
The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.