Difference between revisions of "Tentacles"

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(New page: {{spell |xp=3 |distance=Far |target=N/A |time=Two rounds per school rank |ability=N/A |save=N/A |description=The mage summons 15-foot-long, oozy, black tentacles that burst from the floor...)
 
(Replaced content with "{{spell See|school=slime|Dancing Whips}}")
 
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{{spell
+
{{spell See|school=slime|Dancing Whips}}
|xp=3
 
|distance=Far
 
|target=N/A
 
|time=Two rounds per school rank
 
|ability=N/A
 
|save=N/A
 
|description=The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground.  The GM should treat the tentacles as a single being, with 30 [[Health Points]].  The tentacles act on the initiative order of the mage.  The tentacles have a sticky substance on their underside, so when a tentacle makes a successful grasp check ([[Hold]] +15), its enemies have a tougher time escaping (-15 to any escape attempt).  If a tentacle has a creature constricted, it deals crushing damage equivalent to its [[Muscle]] ×2.  The power of the tentacles is dependent on the spell level.
 
|level1=Two tentacles.  Mus 3, End 3.  Slap Damage 2
 
|level2=Two tentacles.  Mus 4, End 3.  Slap Damage 4
 
|level3=Three tentacles.  Mus 4, End 4.  Slap Damage 6
 
|level4=Three tentacles.  Mus 6, End 6.  Slap Damage 8
 
|level5=Four tentacles.  Mus 8, End 8.  Slap Damage 10
 
}}
 
[[Category:Spells]]
 
[[Category:Slime Spells]]
 

Latest revision as of 23:23, 19 December 2016

This is a slime spell

See Dancing Whips.