Difference between revisions of "Tsunami Punch"

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(New page: {{trump |xp=3 |description=With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go. If you spend...)
 
(this trumps sucks. no one would take it.)
 
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{{supernaturalTrump
 
|xp=3
 
|xp=3
 
|description=With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go.  If you spend a Spirit Point, you can perform any of the following techniques:  
 
|description=With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go.  If you spend a Spirit Point, you can perform any of the following techniques:  
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* Gain a +4 attack bonus to move a still-standing object (such as a carriage, ogre, or a boulder) with a strike dealing no damage.  Make an attack roll; you can move the object one foot for every point of attack despite its weight
 
* Gain a +4 attack bonus to move a still-standing object (such as a carriage, ogre, or a boulder) with a strike dealing no damage.  Make an attack roll; you can move the object one foot for every point of attack despite its weight
 
* Perform a distance strike, that is, along a series of objects that are touching each other (a row of books or barrels, for example) you can choose which one receives the attack.
 
* Perform a distance strike, that is, along a series of objects that are touching each other (a row of books or barrels, for example) you can choose which one receives the attack.
|requires=* A minimum [[Self-Control]] of 5
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|requires=A minimum [[Self-Control]] of 5 and [[Harness Spirit]]
* [[Harness Spirit]]
 
 
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[[Category:Supernatural Trumps]]
 

Latest revision as of 13:15, 27 January 2012

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Supernatural Trump

Expoint Cost: 3

With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go. If you spend a Spirit Point, you can perform any of the following techniques:

  • Gain a +4 to parry against a charging opponent. If you succeed, you reflect their velocity against them and he or she is knocked back at least 10 feet, but maybe further depending on their speed.
  • Gain a +4 attack bonus to move a still-standing object (such as a carriage, ogre, or a boulder) with a strike dealing no damage. Make an attack roll; you can move the object one foot for every point of attack despite its weight
  • Perform a distance strike, that is, along a series of objects that are touching each other (a row of books or barrels, for example) you can choose which one receives the attack.


Requires

A minimum Self-Control of 5 and Harness Spirit